Friday, February 18, 2022
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DOOM Retro v4.4.5

DOOM Retro v4.4.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v17.1 of Microsoft Visual Studio Community 2022.
  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Crashes no longer occur in the following instances:
    • Sometimes when the player moves at the start of a map while the automap is open and the am_path CVAR is on.
    • When running DOOM Retro as a non-Steam game through Steam and a controller is connected.
    • When the player exits a map after the music has been changed using a MUSINFO lump.
    • When a map contains a linedef with an invalid special.
  • Minor changes have been made to text that is output to the console.
  • The diagonal pattern of the console’s background now shifts with the rest of the console as it opens and closes.
  • Music can now continue to play in the background when DOOM Retro’s window loses focus by enabling the new s_musicinbackground CVAR, which is off by default.
  • Further improvements have been made to the support for DOOM 4 VANILLA.
  • Use of the mouse is no longer lost if the external automap is shown on another display when the am_external CVAR is on.
  • Monsters spawned using the spawn CCMD now face the player.
  • The intensity of the red effect when the player is injured and the r_damageeffect is on has increased to be more consistent with Vanilla DOOM.
  • Dithered lighting is now applied to missing wall textures if the r_ditheredlighting CVAR is on.
  • The gold effect when the player picks up an item now appears correctly in Chex Quest, Freedoom, HacX: Twitch ’n Kill and REKKR.
  • DOOM Retro now recognizes the presence of allowmonstertelefrags in MAPINFO lumps.