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DOOM Retro v2.2.5
DOOM Retro v2.2.5, a new point release, is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The shadows of mancubi have been raised slightly.
- The
resetallCCMD will no longer cause a crash when used while not in a game. - A warning will now be displayed in the console if gamepad initialization fails.
- A bug has been fixed whereby the
vid_scalefilterCVAR would default to"nearest_linear"rather than"nearest"if invalid. - If the initialization of music fails at startup, a warning will be displayed in the console and startup will continue with music disabled, rather than DOOM Retro quitting with an error.
- The
playernameCVAR can now be set to""in the console. - The armor bar in the alternate HUD now aligns exactly with the health bar below it.
- The
–respawncommand-line parameter will now work correctly. - Minor changes have been made to some of the output in the console.
- The correct
INTERPIClump will now be displayed if replaced in a PWAD and using DOOM II: Hell On Earth (BFG Edition). - When using
kill playerin the console, the player will no longer turn to face their last attacker. - A
respawnitemsCCMD has been implemented that allows most items to be respawned 30 seconds after the player picks them up, replicating what happens in DOOM multiplayer. - The contents of
doomretro.cfghave been rearranged slightly and commented.
