Saturday, July 30, 2016
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DOOM Retro v2.2.5

DOOM Retro v2.2.5, a new point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The shadows of mancubi have been raised slightly.
  • The resetall CCMD will no longer cause a crash when used while not in a game.
  • A warning will now be displayed in the console if gamepad initialization fails.
  • A bug has been fixed whereby the vid_scalefilter CVAR would default to "nearest_linear" rather than "nearest" if invalid.
  • If the initialization of music fails at startup, a warning will be displayed in the console and startup will continue with music disabled, rather than DOOM Retro quitting with an error.
  • The playername CVAR can now be set to "" in the console.
  • The armor bar in the alternate HUD now aligns exactly with the health bar below it.
  • The –respawn command-line parameter will now work correctly.
  • Minor changes have been made to some of the output in the console.
  • The correct INTERPIC lump will now be displayed if replaced in a PWAD and using DOOM II: Hell On Earth (BFG Edition).
  • When using kill player in the console, the player will no longer turn to face their last attacker.
  • A respawnitems CCMD has been implemented that allows most items to be respawned 30 seconds after the player picks them up, replicating what happens in DOOM multiplayer.
  • The contents of doomretro.cfg have been rearranged slightly and commented.
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