DOOM Retro v2.3.8
DOOM Retro v2.3.8 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro, particularly in the handling of large numbers of blood splats.
- DOOM Retro’s splash screen has been redesigned.
- Minor changes have been made to text that is output to the console.
- The CVARs in
doomretro.cfg will no longer be reset if DOOM Retro quits with an error during startup in some rare instances.
- A bug has been fixed whereby in some rare instances objects would get suspended in midair when the sector they were on lowered.
- The last WAD to be opened now prepopulates the
File name field in DOOM Retro’s WAD launcher.
- The
r_shakescreen CVAR has been renamed to r_shake_damage and is now 50% by default.
- The screen will now shake when the player is near enough to an exploding barrel. This feature may be disabled using the new
r_shake_barrels CVAR.
- The following changes have been made to the
vid_showfps CVAR:
- When both the
vid_showfps and vid_vsync CVARs are on, the frames per second displayed will be red if less than the display’s refresh rate.
- If the frames per second drops too low, a warning will now be displayed in the console.
- If the CVAR is disabled in the console, the minimum and maximum FPS since the CVAR was enabled will now be displayed.
- An
exec CCMD has been implemented that allows a series of commands stored in a file to be executed at once as if they had been typed in the console individually.
- Textures that have patches with negative offsets (such as
TEKWALL1 and STEP2) now appear correctly.
- A bug has been fixed whereby monsters would continue to fire at the player’s corpse after killing them in some instances.
- When the
r_dither CVAR is on, multiple translucent wall textures are now visible through each other.
- Further improvements have been made to the support of
DEHACKED lumps.
- Aliases can now be created using the new
alias CCMD. These aliases can be entered into the console to execute a string of commands, and are saved in doomretro.cfg.
- Small amounts of damage to the player are now more evident.
- The total amount of ammo, armor and health picked up in the current map that is displayed by the
playerstats CCMD is now correctly reset when the map changes.
- The
map CCMD now has a random parameter that will warp the player to a random map.
- All sky textures with a height other than 128 pixels will now be ignored if specified in a
MAPINFO lump.
- A
freeze CCMD has been implemented that toggles freezing of gameplay while still allowing the player to move around.
- A bug has been fixed whereby the , key couldn’t be bound nor unbound in the console.
- The bound controls displayed by the
bindlist CCMD are now enumerated correctly.