Monday, July 31, 2017
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DOOM Retro v2.5.3

DOOM Retro v2.5.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The power-up bar is now displayed in the alternate widescreen HUD when the player has the berserk power-up and their fist selected, and when the IDBEHOLDx cheat is used.
  • MOD and XM music lumps will now play correctly.
  • Improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby moving sectors could shudder when the vid_capfps CVAR was set to value other than 35 in some rare instances.
  • The bottom of masked midtextures submerged in liquid will now render correctly when the r_liquid_bob CVAR is on and the vid_capfps CVAR is set to value other than 35.
  • A bug has been fixed whereby some stray pixels weren’t being drawn in some rare instances.
  • Pain elementals can no longer spawn lost souls behind their target when directly in front of them.
  • The Hall of Mirrors indicator enabled using the r_homindicator CVAR will now work when in no clipping mode and freeze mode.
Sunday, July 16, 2017
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DOOM Retro v2.5.2

DOOM Retro v2.5.2 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Savegames for DOOM II: No Rest For The Living are now saved in the correct folder, rather than in the same folder as DOOM II: Hell On Earth savegames.
  • A bug has been fixed whereby the frames per second displayed by enabling the vid_showfps CVAR wouldn’t display correctly in some instances.
  • The fuzz effect of spectres no longer bleeds past the bottom of the player’s view, or into a higher sector when partially obscured by it.
  • The spawn CCMD can now be used to spawn monsters in a map when the nomonsters CCMD or -nomonsters command-line parameter have been used.
  • The +mouselook action may now be bound to a control. Mouselook will then only work while that control is held down. Releasing that control will then cause the player’s view to spring back.
  • Blood will no longer be spawned when crushing the player while they are invulnerable.
  • A bug has been fixed whereby the player’s rocket launcher would shift to the left when fired.
  • Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.