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DOOM Retro v2.5.7
DOOM Retro v2.5.7 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The icon of
doomretro.exehas been redesigned. - Elevators now move smoothly when the
vid_capfpsCVAR is a value other than35. - The dimensions displayed by the
mapstatsCCMD are now correct for extremely large maps. - The vertical sensitivity of the gamepad’s right thumbstick has been reduced slightly when the
mouselookCVAR ison. - The spectre’s shadow will now pause if the console is opened during DOOM II’s cast sequence.
- Improvements have been made to the console’s autocomplete feature.
- XInput-compatible gamepads will now vibrate when the player is near an exploding barrel. The amount of vibration can be specified using the new
gp_vibrate_barrelsCVAR, which can be a value between0%and200%and is100%by default. - A bug has been fixed whereby a gamepad could continue to vibrate if the player had the chainsaw selected and then used the gamepad to start a new game or load an existing one from the menu.
- The
vid_scalefilterCVAR will now affect the external automap correctly when theam_externalCVAR ison. - An evil grin will now be displayed in the status bar when the player uses the
IDFAorIDKFAcheats. - Minor changes have been made to text that is output to the console.
- Obituaries in the console now indicate if the player has a berserk power-up when killing a monster with their fists.
- The following changes have been made to all CVARs that specify a color:
- They may now be set in the console to a hexadecimal string of the format
#rrggbb. The CVAR will then be set to the index of the closest color in DOOM’s 256-color palette. - They may now also be set to one of the following color names:
black,blue,brick,brown,cream,darkbrown,darkgray,darkgreen,darkred,gold,gray,green,lightblue,olive,orange,purple,red,tan,whiteoryellow.
- They may now be set in the console to a hexadecimal string of the format
- Any lumps in a PWAD between
HI_STARTandHI_ENDmarkers will now be ignored. - A bug has been fixed whereby when unbinding certain controls using the
unbindCCMD, that control would then be bound again the next time DOOM Retro was run.
