Wednesday, October 11, 2017
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DOOM Retro v2.5.7

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.5.7 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The icon of doomretro.exe has been redesigned.
  • Elevators now move smoothly when the vid_capfps CVAR is a value other than 35.
  • The dimensions displayed by the mapstats CCMD are now correct for extremely large maps.
  • The vertical sensitivity of the gamepad’s right thumbstick has been reduced slightly when the mouselook CVAR is on.
  • The spectre’s shadow will now pause if the console is opened during DOOM II’s cast sequence.
  • Improvements have been made to the console’s autocomplete feature.
  • XInput-compatible gamepads will now vibrate when the player is near an exploding barrel. The amount of vibration can be specified using the new gp_vibrate_barrels CVAR, which can be a value between 0% and 200% and is 100% by default.
  • A bug has been fixed whereby a gamepad could continue to vibrate if the player had the chainsaw selected and then used the gamepad to start a new game or load an existing one from the menu.
  • The vid_scalefilter CVAR will now affect the external automap correctly when the am_external CVAR is on.
  • An evil grin will now be displayed in the status bar when the player uses the IDFA or IDKFA cheats.
  • Minor changes have been made to text that is output to the console.
  • Obituaries in the console now indicate if the player has a berserk power-up when killing a monster with their fists.
  • The following changes have been made to all CVARs that specify a color:
    • They may now be set in the console to a hexadecimal string of the format #rrggbb. The CVAR will then be set to the index of the closest color in DOOM’s 256-color palette.
    • They may now also be set to one of the following color names: black, blue, brick, brown, cream, darkbrown, darkgray, darkgreen, darkred, gold, gray, green, lightblue, olive, orange, purple, red, tan, white or yellow.
  • Any lumps in a PWAD between HI_START and HI_END markers will now be ignored.
  • A bug has been fixed whereby when unbinding certain controls using the unbind CCMD, that control would then be bound again the next time DOOM Retro was run.
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