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                DOOM Retro v3.5
              
              DOOM Retro v3.5 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Improvements have been made to the support of IWADs that contain censored Wolfenstein SS sprites.
- IWADs specified using the -filecommand-line parameter will now be treated as PWADs.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- The keys on the numeric keypad now work correctly in the console.
- DOOM Retro will now play sound effect lumps that are in WAV format.
- The corpses of some of the smaller monsters, as well as other marines, will now be gibbed when close enough to barrel and rocket explosions. This feature can be toggled on or off using the new r_corpses_gibCVAR, which isonby default andoffwhen vanilla mode is on.
- A bug has been fixed whereby certain floor textures would glitch in some rare instances if the r_liquid_currentCVAR wason.
- The following changes have been made to DOOM Retro’s MBF-compatible helper dogs:
- The DOGSA1toDOGSN0lumps have now been replaced with sprites by Nash Muhandes, released under the Creative Commons (BY 3.0) license.
- The DSDGACTandDSDGATKlumps have now been replaced with edited versions of “Mr Dog_01.wav” by apolloaiello, released under the Creative Commons (CC0 1.0 Universal) license.
- The DSDGDTH,DSDGPAINandDSDGSITlumps have now been replaced with edited versions of “DogYelp.wav” by TobiasKosmos, released under the Creative Commons (BY 3.0) license.
 
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- The mapCCMD now also accepts a map’s title as its parameter. For example, enteringmap nuclearplantin the console will warp the player to E1M2: Nuclear Plant.
- The effects of changing the r_bloodCVAR in the console will now always be immediate.
- The teleportCCMD now accepts an optional third parameter, specifying the height the player will be from the floor once they have teleported.
- The color of the console’s bottom edge may now be changed using the new con_edgecolorCVAR. It is180by default.
- The s_musicvolumeands_sfxvolumeCVARs are now both set to the same lowest value when vanilla mode is on.
- A crash will no longer occur when the player uses the secret exit in SIGIL’s E5M6: Unspeakable Persecution.
- Further improvements have been made to the support of MAPINFOlumps.
- A sound is now made when toggling between fullscreen and a window.
- Lines with special 46 (“GR Door Open Stay”) now work correctly.
- Monsters can no longer be spawned using the spawnCCMD when thenomonstersCCMD is in effect.





