Friday, April 30, 2021
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DOOM Retro v4.0.9

DOOM Retro v4.0.9 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor improvements have been made to some title screens.
  • Minor changes have been made to text that is output to the console.
  • A dead player’s negative health will now always be positioned correctly in the widescreen HUD.
  • A crash will no longer occur during the finale at the end of the third episode of DOOM.
  • The r_blood CVAR is now nofuzz by default.
  • A bug has been fixed whereby the r_hud CVAR would be left on when changing the r_screensize CVAR in the console in some instances.
  • A sound is now made when changing the r_screensize CVAR in the console.
Friday, April 16, 2021
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DOOM Retro v4.0.8

DOOM Retro v4.0.8 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v16.9.4 of Microsoft Visual Studio Community 2019.
  • Minor changes have been made to text that is output to the console.
  • The condump CCMD will no longer continue to dump every line of text that is output to the console after it is entered.
  • Minor improvements have been made to the DMENUPIC lump.
  • Minor changes have been made to the help screen displayed using the F1 key.
  • A bug has been fixed whereby the console couldn’t be opened using the ~ key on certain keyboards.
  • The player will no longer be spawned into a map such that they could be stuck in the ceiling.
  • Player messages will now quickly fade off of the screen if the fade CVAR is on when the alternate widescreen HUD is displayed.
  • The vid_showfps CVAR can now be on at startup if set in a .cfg file that is either loaded using the WAD launcher or specified on the command-line.
  • Dead monsters may now be spawned again using the spawn CCMD.
  • A bug has been fixed whereby things with the MF_BOUNCES flag wouldn’t explode.
  • More fixes have been applied to certain maps when the r_fixmaperrors CVAR is on.
  • -shot may be now be used as an alternative to -shotdir on the command-line.
  • A bug has been fixed whereby corpses wouldn’t gib correctly in some rare instances if the r_corpses_gib CVAR was on.