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DOOM Retro v4.0.8
DOOM Retro v4.0.8 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now compiled using v16.9.4 of Microsoft Visual Studio Community 2019.
- Minor changes have been made to text that is output to the console.
- The
condumpCCMD will no longer continue to dump every line of text that is output to the console after it is entered. - Minor improvements have been made to the
DMENUPIClump. - Minor changes have been made to the help screen displayed using the F1 key.
- A bug has been fixed whereby the console couldn’t be opened using the ~ key on certain keyboards.
- The player will no longer be spawned into a map such that they could be stuck in the ceiling.
- Player messages will now quickly fade off of the screen if the
fadeCVAR isonwhen the alternate widescreen HUD is displayed. - The
vid_showfpsCVAR can now beonat startup if set in a.cfgfile that is either loaded using the WAD launcher or specified on the command-line. - Dead monsters may now be spawned again using the
spawnCCMD. - A bug has been fixed whereby things with the
MF_BOUNCESflag wouldn’t explode. - More fixes have been applied to certain maps when the
r_fixmaperrorsCVAR ison. -shotmay be now be used as an alternative to-shotdiron the command-line.- A bug has been fixed whereby corpses wouldn’t gib correctly in some rare instances if the
r_corpses_gibCVAR wason.
