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DOOM Retro v2.6.3
DOOM Retro v2.6.3 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The following changes have been made to the boss in MAP30: Icon Of Sin at the end of DOOM II: Hell On Earth:
- Its projectiles will now move downwards.
- The explosions when it is destroyed are now translucent if the
r_translucencyCVAR ison.
- The screen will now quickly fade to black when quitting DOOM Retro.
- Minor changes have been made to text that is output to the console.
- Further improvements have been made to the console’s autocomplete feature.
- The keycards and skull keys displayed in the alternate widescreen HUD now use the most dominant colors of those picked up by the player.
- A bug has been fixed whereby the screen would continue to shake after the player had died in some rare instances if the
r_shake_damageCVAR wason. - Vertical autoaiming as the player fires their weapon while using mouselook can now be toggled on and off using the new
autoaimCVAR. This CVAR isonby default. - The player is now given a berserk power-up when entering the
IDFAorIDKFAcheats so they can then still equip their fists. - The following changes have been made when freeze mode is on:
- The bob of the player and the player’s weapon are disabled.
- The
giveCCMD will now work correctly. - Any power-ups the player has will no longer time out.
- The player’s health will no longer regenerate if the
regenhealthCCMD has been used.
- The screen will now be updated immediately when entering the
IDBEHOLDLorIDBEHOLDVcheats in the console. - Areas outside of the map (accessible when either freeze mode or no clipping mode are on) are now white rather than black when the player has an invulnerability power-up.
- The
-configcommand-line parameter will no longer be ignored when saving the configuration file. - The
-shotdircommand-line parameter can now be used to specify the folder that screenshots will be saved in when the PRINTSCREEN key is pressed. - Objects will no longer be lit incorrectly in some rare instances.
- The shadows cast by monsters will now be displayed correctly in areas with a custom colormap.
- The shadows cast by spectres will now be displayed correctly when the
r_shadows_translucencyCVAR isoff. - Using the
nomonstersCCMD will now instantly remove all monsters in the current map. - The brightmaps for several wall textures are now fixed.
- A bug present in Vanilla DOOM has been fixed whereby Mancubi projectiles would sometimes pass through walls.
