DOOM Retro v3.2
DOOM Retro v3.2 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- Long warnings in the console now wrap over two lines.
- A new
warninglevel
CVAR has been implemented to control the type of warnings displayed in the console. It can be 0
(minimal warnings), 1
(no warnings about the current map) or 2
(all warnings), and is 1
by default.
- The following changes have been made to warnings in the console when the
warninglevel
CVAR is 2
:
- Warnings will now be displayed for every linedef in the current map that has either an unknown tag, a tag but no special, or a special but no tag.
- Warnings describing any fixes made to the current map are now displayed when the
r_fixmaperrors
CVAR is on
.
- Further improvements have been made to the console’s autocomplete feature.
- The
resurrect
CCMD has been enhanced to allow not only the resurrection of the player, but also all monsters or a type of monster.
- To accommodate for when the player is in liquid and needs to shoot a switch, now only their view will be lowered, and not their gunshot, if the
r_liquid_lowerview
CVAR is on
and mouselook
CVAR is off
.
- The
-nodeh
command-line parameter now works as intended.
- Minor improvements have been made to the menu’s background.
- A crash will no longer occur when trying to autoload a savegame that was previously deleted using the DEL key in the save or load game menu.
- The vertical direction the player is looking is now centered when they teleport with the
mouselook
CVAR on
.
- Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
- Timestamps between
12:00:00
and 12:59:59
in the console are now displayed correctly.
- The text on the help screen displayed using the F1 key now has drop shadows.
- A new
vid_borderlesswindow
CVAR has been implemented that toggles the use of a borderless window rather than true fullscreen when the vid_fullscreen
CVAR is on
. It is off
by default.
- A bug has been fixed whereby the player wouldn’t be able to telefrag a monster in some instances.
- A countdown will now be displayed in the top right of the screen if a timer is set using the
timer
CCMD.
- The number of maps started now appears alongside the number of maps completed in the
playerstats
CCMD.