Saturday, December 21, 2019
0
DOOM Retro v3.3

DOOM Retro v3.3 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • If a mistyped filename is entered in the WAD launcher (for example, doot.wad instead of doom.wad), DOOM Retro will now try to find the closest match.
  • If hardware acceleration is unavailable, DOOM Retro will now change the vid_scaleapi CVAR to software and scale each frame accordingly, rather than simply crashing during startup.
  • DOOM Retro is now fully MBF-compatible, as support has now been added to BOUNCES and TOUCHY flags in DeHackEd lumps.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • A level 2 warning will now be displayed in the console if there’s a locked door with no keycard or skull key provided in the map to open it.
  • The visual glitch displayed when input is selected in the console while it is opening or closing is now fixed.
  • Once the condump CCMD is used to dump the current contents of the console to a file, every line of text that is output to the console thereafter will continue to be dumped to that same file automatically.
  • The r_blood CVAR can now be green, causing all blood spilled to be green.
  • The episode CVAR will now be updated if the player finishes episode 4 and SIGIL is loaded.
  • The thinglist CCMD now indicates if a thing has been dropped by a monster.
  • A crash will no longer occur when a monster tries to make a noise and the -nosfx or -nosound parameters are specified on the command-line.
Wednesday, November 27, 2019
0
DOOM Retro v3.2.1

DOOM Retro v3.2.1 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will now attempt to use Adaptive VSync if the vid_vsync CVAR is on and the vid_scaleapi CVAR is “opengl”.
  • A bug has been fixed whereby some monsters wouldn’t attempt to fire at the player as often as they should if another monster was in the way.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to text that is output to the console.
  • Minor improvements have been made to the menu’s background.
  • A bug has been fixed whereby blood splats around crushed corpses could appear black in some rare instances.
Monday, November 25, 2019
0
DOOM Retro v3.2

DOOM Retro v3.2 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Long warnings in the console now wrap over two lines.
  • A new warninglevel CVAR has been implemented to control the type of warnings displayed in the console. It can be 0 (minimal warnings), 1 (no warnings about the current map) or 2 (all warnings), and is 1 by default.
  • The following changes have been made to warnings in the console when the warninglevel CVAR is 2:
    • Warnings will now be displayed for every linedef in the current map that has either an unknown tag, a tag but no special, or a special but no tag.
    • Warnings describing any fixes made to the current map are now displayed when the r_fixmaperrors CVAR is on.
  • Further improvements have been made to the console’s autocomplete feature.
  • The resurrect CCMD has been enhanced to allow not only the resurrection of the player, but also all monsters or a type of monster.
  • To accommodate for when the player is in liquid and needs to shoot a switch, now only their view will be lowered, and not their gunshot, if the r_liquid_lowerview CVAR is on and mouselook CVAR is off.
  • The -nodeh command-line parameter now works as intended.
  • Minor improvements have been made to the menu’s background.
  • A crash will no longer occur when trying to autoload a savegame that was previously deleted using the DEL key in the save or load game menu.
  • The vertical direction the player is looking is now centered when they teleport with the mouselook CVAR on.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
  • Timestamps between 12:00:00 and 12:59:59 in the console are now displayed correctly.
  • The text on the help screen displayed using the F1 key now has drop shadows.
  • A new vid_borderlesswindow CVAR has been implemented that toggles the use of a borderless window rather than true fullscreen when the vid_fullscreen CVAR is on. It is off by default.
  • A bug has been fixed whereby the player wouldn’t be able to telefrag a monster in some instances.
  • A countdown will now be displayed in the top right of the screen if a timer is set using the timer CCMD.
  • The number of maps started now appears alongside the number of maps completed in the playerstats CCMD.