Saturday, January 4, 2020
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DOOM Retro v3.4

DOOM Retro v3.4 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will now only attempt to use Adaptive VSync if the vid_vsync CVAR is set to adaptive.
  • The following changes have been made to the mapstats CCMD:
    • The episode or expansion, as well as the map number, of the current map will now be displayed.
    • Whether or not the current map is secret will now be displayed.
    • Whether or not the current IWAD is the BFG Edition will now be displayed.
    • The par time of the current map will now be displayed.
    • Improvements have been made to how BOOM and MBF-compatible maps are detected.
    • Whether or not a music lump has been modified in a PWAD will now be displayed.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby widescreen mode wouldn’t be displayed correctly after pressing ALT + ENTER to toggle between fullscreen and a window, and if the vid_borderlesswindow CVAR was off.
  • The default of the vid_borderlesswindow CVAR is now on.
  • The default of the vid_scalefilter CVAR has been changed from “nearest” to “nearest_linear”.
  • A new r_graduallighting CVAR has been implemented that toggles the gradual lighting under doors and crushing sectors. It is on by default and off when vanilla mode is on.
  • The player’s view will no longer shift slightly when exiting a map by using a switch.
  • Par times are no longer displayed on the intermission screen for maps that don’t have them.
  • A crash will no longer occur when using the kill or resurrect CCMDs with a monster’s name previously set by the name CCMD as the parameter.
  • SIGIL_SHREDS.wad will no longer be automatically loaded if music has been disabled by specifying -nomusic or -nosound on the command-line.
  • The background will now always be displayed correctly when confirming use of the resetall CCMD.
  • The background will now continue to rotate when confirming if the player wants to end a game or quit.
  • The title of MAP05 in Final DOOM: TNT - Evilution has been corrected.
  • The amount of friction applied to the player’s corpse has been increased, matching the corpses of monsters, when in a liquid sector.
Saturday, December 21, 2019
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DOOM Retro v3.3

DOOM Retro v3.3 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • If a mistyped filename is entered in the WAD launcher (for example, doot.wad instead of doom.wad), DOOM Retro will now try to find the closest match.
  • If hardware acceleration is unavailable, DOOM Retro will now change the vid_scaleapi CVAR to software and scale each frame accordingly, rather than simply crashing during startup.
  • DOOM Retro is now fully MBF-compatible, as support has now been added to BOUNCES and TOUCHY flags in DeHackEd lumps.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • A level 2 warning will now be displayed in the console if there’s a locked door with no keycard or skull key provided in the map to open it.
  • The visual glitch displayed when input is selected in the console while it is opening or closing is now fixed.
  • Once the condump CCMD is used to dump the current contents of the console to a file, every line of text that is output to the console thereafter will continue to be dumped to that same file automatically.
  • The r_blood CVAR can now be green, causing all blood spilled to be green.
  • The episode CVAR will now be updated if the player finishes episode 4 and SIGIL is loaded.
  • The thinglist CCMD now indicates if a thing has been dropped by a monster.
  • A crash will no longer occur when a monster tries to make a noise and the -nosfx or -nosound parameters are specified on the command-line.
Wednesday, November 27, 2019
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DOOM Retro v3.2.1

DOOM Retro v3.2.1 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will now attempt to use Adaptive VSync if the vid_vsync CVAR is on and the vid_scaleapi CVAR is “opengl”.
  • A bug has been fixed whereby some monsters wouldn’t attempt to fire at the player as often as they should if another monster was in the way.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to text that is output to the console.
  • Minor improvements have been made to the menu’s background.
  • A bug has been fixed whereby blood splats around crushed corpses could appear black in some rare instances.