Saturday, May 2, 2020
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DOOM Retro v3.5.6

DOOM Retro v3.5.6 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • The name of the PWAD is no longer displayed in the automap if the current map has no title.
  • Several improvements have been made to the support of Chex Quest, Freedoom: Phase 1 and Freedoom: Phase 2.
  • A bug has been fixed whereby the wrong music could be played in some rare instances.
  • The randomness of the music chosen when the s_randommusic CVAR is on has been improved.
  • A new license CCMD has been implemented that displays the GNU General Public License in the default browser.
  • A message is now displayed in the console whenever an item or monster respawns.
  • A new r_supersampling CVAR has been implemented that applies supersampling to the player’s view when the r_detail CVAR is low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by default and off when vanilla mode is on.
  • Corpses can now trigger teleporter line specials.
  • When using the kill CCMD, the items dropped by monsters will no longer trigger teleporter line specials.
  • A bug has been fixed whereby some hanging decorations would be positioned incorrectly in some instances.
  • Those monsters that don’t have red blood will no longer leave gibs if crushed.
  • Blood will no longer be spawned while a monster is being crushed and the r_blood CVAR is none.
  • A bug has been fixed whereby certain power-ups wouldn’t stop moving once off the edge of a BOOM-compatible scrolling sector and the r_floatbob CVAR was on.
  • Improvements have been made to how gradual lighting is applied to doors and crushing ceilings when the r_graduallighting CVAR is on.
  • The STEP2 texture now appears correctly in MAP01: Entryway again.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The sky will now be rendered correctly when the r_screensize CVAR is less than 7.
  • Screenshots may now only be taken when not playing a game if the +screenshot action is still bound to the PRINTSCREEN key.
Saturday, April 18, 2020
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DOOM Retro v3.5.5

DOOM Retro v3.5.5 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • The music volume is now lower while either the menu or console is open.
  • The following changes have been made to the menu’s background:
    • The random noise is now slightly slower.
    • Liquid sectors now still animate in the background when the menu is open.
  • The following changes have been made to the widescreen HUD:
    • Health, armor and ammo now flash gold rather than white when they change.
    • Keycards and skull keys that the player picks up are now slightly higher.
  • Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and SLADRIP3 textures when the r_brightmaps CVAR is on.
  • The timer displayed by the timer CCMD will now be positioned lower if the vid_showfps CVAR is on.
  • More fixes have been applied to certain maps in the official DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on.
  • The mapstats CCMD now displays the release date for maps in the official DOOM and DOOM II WADs.
  • The translucency of item and teleport fogs is no longer additive when the r_translucency CVAR is on.
  • Due to a change in the latest patch of the Bethesda.net Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The Living now use the SKY3 texture as their skies.
Friday, April 3, 2020
0
DOOM Retro v3.5.4

DOOM Retro v3.5.4 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Improvements have been made to the support of Chex Quest.
  • A bug has been fixed whereby the wrong map name would be displayed on the intermission screen in some instances.
  • A brightmap is now applied to the SLADRIP2 texture when the r_brightmaps CVAR is on.