Sunday, August 16, 2020
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DOOM Retro v3.6.1

DOOM Retro v3.6.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the automap:
    • A bug has been fixed whereby the + and keys wouldn’t zoom the automap in and out.
    • The background menu effect will no longer be applied to the external automap when not in a game.
  • Minor changes have been made to text that is output to the console.
  • Navigating the options menu has now been fixed.
  • Elevators will now make a sound again when they move.
  • The player’s face in the status bar and widescreen HUD will no longer change, and armor will no longer be lost, if the player is attacked while god mode is enabled.
  • ENDGAMEC is now supported in MAPINFO lumps.
Sunday, August 9, 2020
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DOOM Retro v3.6

DOOM Retro v3.6 is now available, in both 32 and 64-bit exectuables. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A bug has been fixed whereby a crash could occur when saving a game in some instances. Unfortunately, because of this important fix, the format of savegames has needed to change, breaking compatibility with previous versions of DOOM Retro.
  • The gradual lighting applied under open doors and crushing ceilings is now correctly restored in savegames when the r_graduallighting CVAR is on.
  • A subtle fade transition is now applied in certain situations, such as when toggling the menu or automap. This effect may be disabled using the new fade CVAR, which is on by default, and off when vanilla mode is enabled.
  • The screen will now flash white when taking a screenshot by pressing the PRINTSCREEN key.
  • Minor changes have been made to the console’s scrollbar.
  • The following changes have been made to the menu’s background:
    • A subtle dithered effect is now applied.
    • Animated textures and changes to lighting will now still update.
    • The animation of liquid sectors when the r_liquid_swirl CVAR is on has been slowed down.
  • The following changes have been made to the text caret in the savegame menu:
    • It now matches the height of the accompanying text.
    • Its color now better matches that of the accompanying text in some instances.
  • The BACKSPACE key may now be used to cancel centered messages.
  • Minor improvements have been made when mistyping a filename in the WAD launcher.
  • The randomization of certain features (such as the amount of damage inflicted on and by the player, and the trajectories of the player’s gunshots) now more closely resembles what occurs in Vanilla DOOM.
  • Minor changes have been made to text that is output to the console.
  • The following changes have been made to the silhouettes of weapons in the alternate widescreen HUD:
  • The map title in the external automap will now be positioned correctly when the am_external CVAR is on.
  • If the player picks up a rocket launcher or BFG-9000 for the first time, they will now automatically equip them as intended.
  • The following changes have been made when freeze mode is enabled:
    • Liquid sectors will no longer animate when the r_liquid_swirl CVAR is on.
    • Friction is no longer applied to the player’s movement when they are on a BOOM-compatible icy or muddy sector.
  • Minor improvements have been made to the spread and color of blood splats.
  • There is now smoother movement in the automap.
  • DOOM Retro now includes partial support for UMAPINFO lumps.
  • The following changes have been made to the support of DEHACKED lumps:
    • Altering the names of SFX and music lumps will no longer affect the play CCMD.
    • Melee threshold, Max target range and Min missile chance values have been added to Thing blocks.
    • Dropped item values in Thing blocks are now 1-based rather than 0-based.
  • The following changes have been made to the playerstats CCMD:
    • A Shots successful/fired stat is now displayed for every weapon.
    • The Weapon accuracy stat has been removed, and is instead displayed for every weapon.
    • There is a new Favorite weapon stat.
  • The precision of the angle the player is facing when using the IDMYPOS cheat has been improved.
  • Certain cheats are now still active when the player respawns after death.
  • The effect applied when the player is attacked and the r_shake_damage CVAR is greater than 0% is now still applied when god mode is enabled.
  • Fixes to maps that involve changing a sector’s tag will now work as intended when the r_fixmaperrors CVAR is on.
  • A bug has been fixed whereby certain translucent things wouldn’t be translucent while the player had an invulnerability power-up.
  • The music will no longer be reset when using the map CCMD to restart the current map.
  • The player’s face will no longer be displayed in the widescreen HUD while paused.
  • The sound that moving platforms make will no longer be occasionally silenced when they change direction.
Sunday, June 7, 2020
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DOOM Retro v3.5.10

DOOM Retro v3.5.10 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • The condump CCMD now works again.
  • The colors of blood splats now vary slightly.
  • More blood splats are now spawned under corpses.
  • To avoid accidentally firing them, the player will no longer automatically switch to the rocket launcher or BFG-9000 if they run out of all other ammo.
  • The player’s face will now appear correctly in both the status bar and widescreen HUD when god mode is enabled and the STFGOD0 lump has been replaced in a PWAD.
  • If any weapon pickup sprites have been changed in a PWAD, their silhouettes will no longer appear in the alternate widescreen HUD.
  • The minimum value of the vid_capfps CVAR has been changed from 1 to 10.
  • A bug has been fixed whereby the music volume wouldn’t be restored when closing the console in some instances.
  • The randomization of certain features when a thing is spawned at the start of a map (such as whether a corpse is mirrored or not, or the placement of blood splats around a corpse) is now consistent if the map is restarted.
  • The mapstats CCMD now displays alternate titles for those few maps that have one.