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DOOM Retro v3.5.10
DOOM Retro v3.5.10 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- The
condump
CCMD now works again. - The colors of blood splats now vary slightly.
- More blood splats are now spawned under corpses.
- To avoid accidentally firing them, the player will no longer automatically switch to the rocket launcher or BFG-9000 if they run out of all other ammo.
- The player’s face will now appear correctly in both the status bar and widescreen HUD when god mode is enabled and the
STFGOD0
lump has been replaced in a PWAD. - If any weapon pickup sprites have been changed in a PWAD, their silhouettes will no longer appear in the alternate widescreen HUD.
- The minimum value of the
vid_capfps
CVAR has been changed from1
to10
. - A bug has been fixed whereby the music volume wouldn’t be restored when closing the console in some instances.
- The randomization of certain features when a thing is spawned at the start of a map (such as whether a corpse is mirrored or not, or the placement of blood splats around a corpse) is now consistent if the map is restarted.
- The
mapstats
CCMD now displays alternate titles for those few maps that have one.