Friday, October 11, 2019
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DOOM Retro v3.0.5

DOOM Retro v3.0.5 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Picking up more than one power-up of the same type now works correctly.
  • The -file parameter may now be used without an -iwad parameter on the command-line.
  • A bug has been fixed whereby using either the nomonsters CCMD in the console, or -nomonsters on the command-line, would not stop monsters from being spawned in maps.
  • The speed the player turns is now affected by the turbo CVAR and -turbo command-line parameter.
  • The correct sky textures will now be displayed when playing Back To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2: Tower in the Fountain of Sparks and the mouselook CVAR is off.
  • The friendly parameter will now work correctly with the name CCMD.
  • A bug has been fixed whereby using the monster or monsters parameters with the kill CCMD would cause a crash.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The bullet puffs when shooting lost souls are now vertically centered.
  • Obituaries that involve a friendly monster will now indicate if there’s only one of them in the map.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
Tuesday, October 1, 2019
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DOOM Retro v3.0.4

DOOM Retro v3.0.4 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • DOOM Retro will now automatically load SIGIL_v1_21.wad (or SIGIL_v1_2.wad) in preference to SIGIL.wad.
  • Timestamps in the console are now displayed in 12 rather than 24-hour format, and without a leading zero.
  • If the player saves a game, now that game will from then on be automatically saved at the start of each map. This feature can be disabled by the new autosave CVAR, which is on by default and off when vanilla mode is on.
  • The following changes have been made to the name CCMD:
    • Spaces are now allowed in the name, whether surrounded by double quotes or not.
    • Whether the monster being named already has been named will now be indicated.
    • The player can now also be named (which is effectively the same as changing the playername CVAR).
  • A bug has been fixed whereby enabling the am_path CVAR would cause DOOM Retro to crash.
  • The path of the player that appears in the automap when the am_path CVAR is on is now thicker.
  • Minor improvements have been made to the support of DEHACKED lumps.
Saturday, September 21, 2019
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DOOM Retro v3.0.3

DOOM Retro v3.0.3 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • The behavior of the -nodeh command-line parameter has changed. It will still disable the automatic loading of .deh files, .bex files and DEHACKED lumps, but will now load .deh and .bex files if selected in the WAD launcher or specified using the -deh command-line parameter.
  • A bug has been fixed whereby dogs spawned in front of the player using the spawn CCMD in the console would always be friendly, even when the friendly parameter wasn’t used. This bug also affected PWADs that would replace the dog using a DEHACKED patch. All monsters of that type spawned at the start of a map would be friendly and therefore attack and be attacked by other monsters. (An example of this are the nightmare demons in Eviternity.)
  • The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
    • D4V.WAD will now always be the last PWAD to be loaded if selected together with another PWAD in the WAD launcher.
    • All monsters are now correctly named when using the spawn CCMD and in obituaries in the console.
    • The summoner’s projectiles no longer have smoke trails.
    • The super chainsaw and mega doll are now rendered correctly.
  • Minor changes have been made to text that is output to the console.
  • The word monster may now be used instead of a specific monster type to name the nearest monster to the player when using the name CCMD.
  • Only monsters who are alive can be named using the name CCMD.
  • Jumping will now always work as intended.
  • A bug has been fixed whereby looking up and down with a gamepad when the gp_invertyaxis CVAR was off would still be inverted, and when on would not be and also cause the player’s view to jitter.
  • The double shotgun sound can now be heard again in DOOM II’s cast sequence.
  • The crosshair displayed using the crosshair CVAR no longer needs the mouselook CVAR to be on.
  • The correct music will now be played on the intermission screen of episodes 1 to 4 when John Romero’s megawad SIGIL has been autoloaded.
Saturday, September 14, 2019
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DOOM Retro v3.0.2

DOOM Retro v3.0.2 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • Changes have been made to improve the overall stability of DOOM Retro.
  • A bug has been fixed whereby nearby monsters wouldn’t hear when the player fired the BFG-9000.
  • Infighting among monsters will now work correctly.
  • Shots fired by the player’s hitscan weapons will no longer be lowered if the player is standing in liquid and the r_liquid_lowerview CVAR is off. Similarly, shots fired by the hitscan weapons of some monsters will no longer be lowered if the monster is standing in liquid and the r_liquid_clipsprites CVAR is off.
  • The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
    • Cacodemons and hell knights will now always bleed red blood, regardless of the value of the r_blood CVAR.
    • Gore nests are no longer translucent or randomly mirrored when destroyed, regardless of the value of the r_corpses_mirrored CVAR.
    • A gore nest may now be spawned in front of the player by entering spawn gore nest in the console.
    • Rocket trails are disabled, regardless of the value of the r_rockettrails CVAR.
  • Minor changes have been made to text that is output to the console.