Monday, November 25, 2019
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DOOM Retro v3.2

DOOM Retro v3.2 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Long warnings in the console now wrap over two lines.
  • A new warninglevel CVAR has been implemented to control the type of warnings displayed in the console. It can be 0 (minimal warnings), 1 (no warnings about the current map) or 2 (all warnings), and is 1 by default.
  • The following changes have been made to warnings in the console when the warninglevel CVAR is 2:
    • Warnings will now be displayed for every linedef in the current map that has either an unknown tag, a tag but no special, or a special but no tag.
    • Warnings describing any fixes made to the current map are now displayed when the r_fixmaperrors CVAR is on.
  • Further improvements have been made to the console’s autocomplete feature.
  • The resurrect CCMD has been enhanced to allow not only the resurrection of the player, but also all monsters or a type of monster.
  • To accommodate for when the player is in liquid and needs to shoot a switch, now only their view will be lowered, and not their gunshot, if the r_liquid_lowerview CVAR is on and mouselook CVAR is off.
  • The -nodeh command-line parameter now works as intended.
  • Minor improvements have been made to the menu’s background.
  • A crash will no longer occur when trying to autoload a savegame that was previously deleted using the DEL key in the save or load game menu.
  • The vertical direction the player is looking is now centered when they teleport with the mouselook CVAR on.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
  • Timestamps between 12:00:00 and 12:59:59 in the console are now displayed correctly.
  • The text on the help screen displayed using the F1 key now has drop shadows.
  • A new vid_borderlesswindow CVAR has been implemented that toggles the use of a borderless window rather than true fullscreen when the vid_fullscreen CVAR is on. It is off by default.
  • A bug has been fixed whereby the player wouldn’t be able to telefrag a monster in some instances.
  • A countdown will now be displayed in the top right of the screen if a timer is set using the timer CCMD.
  • The number of maps started now appears alongside the number of maps completed in the playerstats CCMD.
Saturday, November 2, 2019
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DOOM Retro v3.1

DOOM Retro v3.1 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG Edition for nerve.wad to be automatically loaded if found.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • The effects of the autotilt CVAR are now disabled while the freeze or no clipping modes are on.
  • The default value of am_gridcolor has been changed from 6 to 111, making the automap’s grid a slightly lighter gray.
  • If a berserk power-up was previously taken away from the player using the take CCMD, they may no longer equip their fists if they have a chainsaw.
  • The pistol may now be taken away from and given back to the player using the take and give CCMDs.
  • The thing triangles in the automap representing dogs will now be the correct size when using the IDDT cheat.
  • The player will no longer reload their super shotgun after firing their last two shells.
  • A bug has been fixed whereby not all monsters near the player would infight once the player died and the infighting CVAR was on.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
  • The z-coordinate displayed by the IDMYPOS cheat now accommodates for when the player is in liquid and the r_liquid_lowerview CVAR is on.
  • A bug has been fixed whereby a flying monster could fall out of the air if over a moving, liquid sector in some instances.
  • The horizontal and vertical sensitivity of a gamepad’s thumbsticks can now both be adjusted individually. The gp_sensitivity CVAR has been replaced by the new gp_sensitivity_horizontal and gp_sensitivity_vertical CVARs. Each CVAR is a value between 0 and 128, and 64 by default.
  • If a friendly dog is returning to the player, they will now drop from any height regardless of how far they are away.
  • Monsters and items can no longer be spawned outside of the map if the player is too close to a wall when using the spawn CCMD.
  • A bug has been fixed whereby bobbing power-ups wouldn’t move on BOOM-compatible scrolling sectors in some instances if the r_floatbob CVAR was on.
  • The correct sound is now played when a BOOM-compatible generalized door opens or closes at normal speed.
  • Linedefs with specials but no sectors tagged are now handled better.
Friday, October 11, 2019
0
DOOM Retro v3.0.5

DOOM Retro v3.0.5 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Picking up more than one power-up of the same type now works correctly.
  • The -file parameter may now be used without an -iwad parameter on the command-line.
  • A bug has been fixed whereby using either the nomonsters CCMD in the console, or -nomonsters on the command-line, would not stop monsters from being spawned in maps.
  • The speed the player turns is now affected by the turbo CVAR and -turbo command-line parameter.
  • The correct sky textures will now be displayed when playing Back To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2: Tower in the Fountain of Sparks and the mouselook CVAR is off.
  • The friendly parameter will now work correctly with the name CCMD.
  • A bug has been fixed whereby using the monster or monsters parameters with the kill CCMD would cause a crash.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The bullet puffs when shooting lost souls are now vertically centered.
  • Obituaries that involve a friendly monster will now indicate if there’s only one of them in the map.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
Tuesday, October 1, 2019
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DOOM Retro v3.0.4

DOOM Retro v3.0.4 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • DOOM Retro will now automatically load SIGIL_v1_21.wad (or SIGIL_v1_2.wad) in preference to SIGIL.wad.
  • Timestamps in the console are now displayed in 12 rather than 24-hour format, and without a leading zero.
  • If the player saves a game, now that game will from then on be automatically saved at the start of each map. This feature can be disabled by the new autosave CVAR, which is on by default and off when vanilla mode is on.
  • The following changes have been made to the name CCMD:
    • Spaces are now allowed in the name, whether surrounded by double quotes or not.
    • Whether the monster being named already has been named will now be indicated.
    • The player can now also be named (which is effectively the same as changing the playername CVAR).
  • A bug has been fixed whereby enabling the am_path CVAR would cause DOOM Retro to crash.
  • The path of the player that appears in the automap when the am_path CVAR is on is now thicker.
  • Minor improvements have been made to the support of DEHACKED lumps.