Saturday, February 8, 2020
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DOOM Retro v3.5

DOOM Retro v3.5 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Improvements have been made to the support of IWADs that contain censored Wolfenstein SS sprites.
  • IWADs specified using the -file command-line parameter will now be treated as PWADs.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • The keys on the numeric keypad now work correctly in the console.
  • DOOM Retro will now play sound effect lumps that are in WAV format.
  • The corpses of some of the smaller monsters, as well as other marines, will now be gibbed when close enough to barrel and rocket explosions. This feature can be toggled on or off using the new r_corpses_gib CVAR, which is on by default and off when vanilla mode is on.
  • A bug has been fixed whereby certain floor textures would glitch in some rare instances if the r_liquid_current CVAR was on.
  • The following changes have been made to DOOM Retro’s MBF-compatible helper dogs:
  • The map CCMD now also accepts a map’s title as its parameter. For example, entering map nuclearplant in the console will warp the player to E1M2: Nuclear Plant.
  • The effects of changing the r_blood CVAR in the console will now always be immediate.
  • The teleport CCMD now accepts an optional third parameter, specifying the height the player will be from the floor once they have teleported.
  • The color of the console’s bottom edge may now be changed using the new con_edgecolor CVAR. It is 180 by default.
  • The s_musicvolume and s_sfxvolume CVARs are now both set to the same lowest value when vanilla mode is on.
  • A crash will no longer occur when the player uses the secret exit in SIGIL’s E5M6: Unspeakable Persecution.
  • Further improvements have been made to the support of MAPINFO lumps.
  • A sound is now made when toggling between fullscreen and a window.
  • Lines with special 46 (“GR Door Open Stay”) now work correctly.
  • Monsters can no longer be spawned using the spawn CCMD when the nomonsters CCMD is in effect.
Saturday, January 4, 2020
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DOOM Retro v3.4

DOOM Retro v3.4 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will now only attempt to use Adaptive VSync if the vid_vsync CVAR is set to adaptive.
  • The following changes have been made to the mapstats CCMD:
    • The episode or expansion, as well as the map number, of the current map will now be displayed.
    • Whether or not the current map is secret will now be displayed.
    • Whether or not the current IWAD is the BFG Edition will now be displayed.
    • The par time of the current map will now be displayed.
    • Improvements have been made to how BOOM and MBF-compatible maps are detected.
    • Whether or not a music lump has been modified in a PWAD will now be displayed.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby widescreen mode wouldn’t be displayed correctly after pressing ALT + ENTER to toggle between fullscreen and a window, and if the vid_borderlesswindow CVAR was off.
  • The default of the vid_borderlesswindow CVAR is now on.
  • The default of the vid_scalefilter CVAR has been changed from “nearest” to “nearest_linear”.
  • A new r_graduallighting CVAR has been implemented that toggles the gradual lighting under doors and crushing sectors. It is on by default and off when vanilla mode is on.
  • The player’s view will no longer shift slightly when exiting a map by using a switch.
  • Par times are no longer displayed on the intermission screen for maps that don’t have them.
  • A crash will no longer occur when using the kill or resurrect CCMDs with a monster’s name previously set by the name CCMD as the parameter.
  • SIGIL_SHREDS.wad will no longer be automatically loaded if music has been disabled by specifying -nomusic or -nosound on the command-line.
  • The background will now always be displayed correctly when confirming use of the resetall CCMD.
  • The background will now continue to rotate when confirming if the player wants to end a game or quit.
  • The title of MAP05 in Final DOOM: TNT - Evilution has been corrected.
  • The amount of friction applied to the player’s corpse has been increased, matching the corpses of monsters, when in a liquid sector.
Saturday, December 21, 2019
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DOOM Retro v3.3

DOOM Retro v3.3 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • If a mistyped filename is entered in the WAD launcher (for example, doot.wad instead of doom.wad), DOOM Retro will now try to find the closest match.
  • If hardware acceleration is unavailable, DOOM Retro will now change the vid_scaleapi CVAR to software and scale each frame accordingly, rather than simply crashing during startup.
  • DOOM Retro is now fully MBF-compatible, as support has now been added to BOUNCES and TOUCHY flags in DeHackEd lumps.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • A level 2 warning will now be displayed in the console if there’s a locked door with no keycard or skull key provided in the map to open it.
  • The visual glitch displayed when input is selected in the console while it is opening or closing is now fixed.
  • Once the condump CCMD is used to dump the current contents of the console to a file, every line of text that is output to the console thereafter will continue to be dumped to that same file automatically.
  • The r_blood CVAR can now be green, causing all blood spilled to be green.
  • The episode CVAR will now be updated if the player finishes episode 4 and SIGIL is loaded.
  • The thinglist CCMD now indicates if a thing has been dropped by a monster.
  • A crash will no longer occur when a monster tries to make a noise and the -nosfx or -nosound parameters are specified on the command-line.
Wednesday, November 27, 2019
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DOOM Retro v3.2.1

DOOM Retro v3.2.1 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will now attempt to use Adaptive VSync if the vid_vsync CVAR is on and the vid_scaleapi CVAR is “opengl”.
  • A bug has been fixed whereby some monsters wouldn’t attempt to fire at the player as often as they should if another monster was in the way.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to text that is output to the console.
  • Minor improvements have been made to the menu’s background.
  • A bug has been fixed whereby blood splats around crushed corpses could appear black in some rare instances.