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DOOM Retro v3.5.6
DOOM Retro v3.5.6 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- The name of the PWAD is no longer displayed in the automap if the current map has no title.
- Several improvements have been made to the support of Chex Quest, Freedoom: Phase 1 and Freedoom: Phase 2.
- A bug has been fixed whereby the wrong music could be played in some rare instances.
- The randomness of the music chosen when the
s_randommusicCVAR isonhas been improved. - A new
licenseCCMD has been implemented that displays the GNU General Public License in the default browser. - A message is now displayed in the console whenever an item or monster respawns.
- A new
r_supersamplingCVAR has been implemented that applies supersampling to the player’s view when ther_detailCVAR islowand ther_lowpixelsizeCVAR is2×2. This CVAR isonby default andoffwhen vanilla mode is on. - Corpses can now trigger teleporter line specials.
- When using the
killCCMD, the items dropped by monsters will no longer trigger teleporter line specials. - A bug has been fixed whereby some hanging decorations would be positioned incorrectly in some instances.
- Those monsters that don’t have red blood will no longer leave gibs if crushed.
- Blood will no longer be spawned while a monster is being crushed and the
r_bloodCVAR isnone. - A bug has been fixed whereby certain power-ups wouldn’t stop moving once off the edge of a BOOM-compatible scrolling sector and the
r_floatbobCVAR wason. - Improvements have been made to how gradual lighting is applied to doors and crushing ceilings when the
r_graduallightingCVAR ison. - The
STEP2texture now appears correctly in MAP01: Entryway again. - Minor improvements have been made to the support of
DEHACKEDlumps. - The sky will now be rendered correctly when the
r_screensizeCVAR is less than7. - Screenshots may now only be taken when not playing a game if the
+screenshotaction is still bound to the PRINTSCREEN key.
