Friday, February 26, 2021
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DOOM Retro v4.0.4

DOOM Retro v4.0.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • DOOM Retro is now compiled using v16.8.6 of Microsoft Visual Studio Community 2019.
  • SSAA (supersampling anti-aliasing) is now still applied if the r_detail CVAR is low, the r_supersampling CVAR is on, but the r_lowpixelsize CVAR is not its default of 2×2.
  • The r_lowpixelsize CVAR can no longer be 1×1.
  • Further improvements have been made in supporting older, non-widescreen displays.
  • Minor changes have been made to text that is output to the console.
  • Minor changes have been made to the help screen displayed using the F1 key.
  • Minor improvements have been made to the status bar when the r_detail CVAR is high.
  • The spacing of the map title in the automap has been improved.
  • The corpses of monsters will now still be spawned at the start of a map when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.
  • The effects of changing the con_edgecolor CVAR in the console are now immediate.
  • The following changes have been made when a pain elemental spawns a lost soul:
    • If a lost soul is spawned outside of a map, an obituary will no longer appear in the console if the con_obituaries CVAR is on.
    • The lost souls are now included in the stats displayed by the playerstats CCMD, and on the intermission screen once the player has finished a map.
  • The correct background is now displayed on the intermission screen when playing the 4th episode of The Ultimate DOOM.
  • The menu will no longer automatically open at startup when playing the BFG Edition of DOOM II: Hell On Earth.
  • A bug has been fixed whereby the wrong TITLEPIC lump would be displayed in some instances.
Friday, February 19, 2021
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DOOM Retro v4.0.3

DOOM Retro v4.0.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will no longer crash on older, non-widescreen displays.
  • A fade transition will now be applied when using the am_path CVAR in the console to toggle the player’s path in the automap and the fade CVAR is on.
  • Gamepads will now briefly vibrate during startup to indicate they are connected and support vibration, if any of the gp_vibrate_barrels, gp_vibrate_damage or gp_vibrate_weapons CVARs are greater than 0%.
  • Player messages and the widescreen HUD are now slightly less translucent when the r_hud_translucency CVAR is on.
  • Minor changes have been made to some player messages.
  • The following changes have been made to DOOM II’s cast sequence:
    • The player now appears again.
    • The spectre will now always be positioned correctly while dying.
    • The double shotgun sound can now be heard again.
Friday, February 12, 2021
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DOOM Retro v4.0.2

DOOM Retro v4.0.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the external automap:
    • A bug has been fixed whereby the automap wouldn’t be drawn correctly after changing the am_external CVAR in the console.
    • Map titles are now displayed again in the external automap.
    • The external automap now displays correctly when the menu is open.
    • The zoom level is now reset when the external automap is opened.
    • The 0 key can no longer be pressed to toggle maximum zoom if the external automap is open.
  • The automap title and all player messages are now full scale when the r_screensize CVAR is 8 and the r_althud CVAR is off.
  • The automap will now be displayed correctly if it is open while adjusting the screen size in the options menu.
  • Player messages are now slightly more translucent when the r_hud_translucency CVAR is on.
  • Fade transitions will now be applied in the following instances when the fade CVAR is on:
    • When pressing the 0 key in the automap to toggle maximum zoom.
    • When using the r_textures CVAR in the console to toggle textures.
    • When the player picks up an invulnerability power-up.
    • When the player picks up a computer area map power-up and the automap is open.
  • The IDDT cheat can no longer be entered when playing using the Nightmare! skill level.
Friday, February 5, 2021
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DOOM Retro v4.0.1

DOOM Retro v4.0.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • A bug has been fixed whereby sprites would be incorrectly drawn in front of masked midtextures in some instances.
  • The external automap now displays correctly when the am_external CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • Music will now play again when loading a savegame created using DOOM Retro v3.6 or v3.6.1.
  • If the player starts a new game from the menu while playing E1M4B: Phobos Mission Control or E1M8B: Tech Gone Bad, the correct map will now be loaded.