And here we go once again! Announcing yet another small point release, DOOM Retro v1.4.3! Many small bugs have been fixed in this one, along with the introduction of a new and interesting feature if pixel art happens to be your thing. You may download it here. And here’s a list of what’s changed and fixed:
- The screen size can now be adjusted correctly in the options menu when not in a game.
- The size of the pixels when the graphic detail is “LOW” can now be changed by editing the
pixelwidth
andpixelheight
settings indoomretro.cfg
. Both are set to a default of2
. - A bug has been fixed whereby pressing ENTER to save a game in an empty savegame slot wouldn’t clear that slot and replace it with the name of the current map.
- Barrels are no longer randomly mirrored when they explode.
- Some settings in
doomretro.cfg
are now sorted differently. - A bug has been fixed whereby graphic anomalies could appear in some parts of some maps.
- The correct graphics will now be used for the titles of the load and save game menus, if custom graphics are present in a PWAD.
- If there are custom sprites present in a PWAD, they will now animate correctly.
nerve.wad
is now correctly recognized by the–FILE
command-line parameter.–PWAD
is now allowed as an alternate to the–FILE
command-line parameter.- Checking what things are on a floor that raises or lowers is now more accurate.
- Optimizations have been made when drawing the sky.
- The sky is now flipped vertically when repeated, as originally intended.
- A bug has been fixed whereby randomly colored pixels would appear along the very top of the screen when drawing the sky in some instances.
- There are now two settings in
doomretro.cfg
that control how many blood splats appear.bloodsplats_total
(previously known as justbloodsplats
) controls the total number of blood splats spawned in a level. It’s default is stillunlimited
.bloodsplats_visible
is a new setting that specifies the number of blood splats that will appear on the screen at any one time. It’s default is1024
. - A bug has been fixed whereby use of the
–EPISODE
,–SKILL
and–WARP
command-line parameters would cause the game to silently crash. - Gamepads now work correctly.