Wednesday, August 12, 2015
0
DOOM Retro v1.8.2

A couple of issues with the point release made available only a few days ago has spurred me to release DOOM Retro v1.8.2. It may be downloaded here. Here are its rather brief release notes:

  • Although quite often the same folder, DOOM Retro will now put savegames in the same folder as the executable, rather than the current working folder.
  • A bug has been fixed whereby sprites would appear through closed doors in some instances.
Sunday, August 9, 2015
0
DOOM Retro v1.8.1

DOOM RETRO v1.8.1 has been released! It may be downloaded here. This is a small point release and the changes it brings are as follows:

  • The width of the text is now checked before pasting in the console.
  • DOOM Retro will now look in the same folder as the executable, rather than the current working folder, to find doomretro.wad and doomretro.cfg.
  • Extra mouse buttons are now handled correctly.
  • The alternate lighting of the player’s weapon may now be disabled using the new r_altlighting CVAR.
  • The alternate lighting of the player’s weapon is now slightly lighter.
  • A bug has been fixed whereby the player’s weapons would start to cycle when entering the idbehold cheat.
  • Whether Windows 10 is the Home edition or not is now shown in the console at startup.
  • The revision number of sdl2.dll is now shown in the console at startup.
  • The default of the vid_windowsize CVAR is now 768x480, giving the window a 16:10 aspect ratio.
  • All liquid sectors are now slightly lower.
  • BOOM elevators no longer shudder when they move.
  • The liquid swirl animation is no longer applied to flats using the SLIME09 texture.
  • The liquid swirl animation is now applied to flats using the SLIME05 texture.
  • Brightmaps will no longer be rendered when the player has an invulnerability powerup, or in areas with a BOOM colormap.
  • A crash will no longer occur when a BOOM pusher or puller thing is present in a map.