Wednesday, February 10, 2016
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DOOM Retro v2.0.4

DOOM Retro v2.0.4, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Using an A_FireOldBFG code pointer in a DeHackEd lump will no longer cause the game to freeze.
  • The following improvements have been made to HacX: Twitch ’n Kill support:
    • The correct status bar is now displayed.
    • The projectiles of the nuker are no longer translucent.
    • The smoke trails have been removed from the projectiles of the photon ’zooka.
  • The “B” in John Romero’s E1M8B.WAD is now displayed when the map starts, and in the automap.
  • Dead players can now trigger actions that allow them to exit a map.
  • The total number of monsters, and the percentage killed, are now displayed for each type of monster in the output of the playerstats CCMD.
  • The position of keys when using a custom status bar has been corrected.
  • CCMDs and CVARs now appear in the correct order when pressing the TAB key in the console to autocomplete.
  • The brightmap for the SW2METAL wall texture has been fixed.
  • SLIMExx flats will no longer animate as liquid in EPIC2.WAD.
  • A small icon is now shown next to each warning in the console.
  • The STARTUP5 string is now displayed correctly in the console when playing Freedoom.
  • The SDL2_mixer.dll file supplied with DOOM Retro is now compiled with libmad 0.15.1b, fixing the tempo of some MP3 lumps. Consequently, smpeg2.dll is no longer required.
  • A bug has been fixed whereby using the map CCMD would cause the game to crash in some instances.
  • The selected episode or expansion in the menu is set as necessary when using the map CCMD.
Saturday, January 30, 2016
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DOOM Retro v2.0.3

DOOM Retro v2.0.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M8B: Tech Gone Bad is John Romero’s first map in 21 years.
  • “Pistol start” gameplay is now supported. By using the pistolstart CCMD, (or specifying –pistolstart on the command-line), the player’s health, armor, weapons and ammo will be reset at the start of each map. Also, a PISTOLSTART definition may now be used in MAPINFO lumps.
  • The muzzle flash of the player’s rocket launcher has been fixed.
  • The +menu action can now be bound to a key, with esc being the default.
  • The +console action can now be bound to a key, with tilde being the default.
  • The amount of bobbing has been reduced for higher values of the stillbob CVAR.
  • A bug has been fixed whereby successive movement keys would not register if a cheat existed that started with a movement key (as is the case in HacX: Twitch ’n Kill).
  • The armor bar in the alternate HUD is now slightly lighter.
  • A bug has been fixed whereby map names from MAPINFO lumps weren’t being displayed.
  • The map title and author of John Romero’s recently released E1M8B.WAD is now displayed when the map starts, and in the automap.
  • The GOTREDSKULL string may now also be spelled as GOTREDSKUL in DeHackEd lumps.
  • Pressing ALT + F4 to quit DOOM Retro now works again.
  • Stylized quotes are now used in place of double quotes in the console.
  • Text in the console is now slightly translucent.
  • A random static effect has been applied to the console’s background.
  • The effects of changing the vid_windowposition and vid_windowsize CVARs while in the console and in a window is now immediate.
Sunday, January 17, 2016
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DOOM Retro v2.0.2

DOOM Retro v2.0.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • A rare bug has been fixed whereby the player’s view would continuously move or turn in one direction by itself.
  • The +run action now works correctly when bound to a mouse button.
  • The sound of a door closing is no longer played if the player walks over a line to trigger the door, and the door is already closed.
  • It is now possible to warp to a map using first, prev[ious], next and last as the parameter for the map CCMD.
  • A bug has been fixed whereby the muzzle flash of some weapons could be offset from the muzzle in some rare instances.
  • The file smpeg2.dll is now included with DOOM Retro again.
Sunday, January 10, 2016
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DOOM Retro v2.0.1

DOOM Retro v2.0.1, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • A bug has been fixed whereby the screen wouldn’t stop shaking after the player was killed in some instances.
  • The +run action may now be bound to a mouse button.
  • The player’s weapon will no longer be fullbright while the player is injured.