Saturday, April 2, 2016
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DOOM Retro v2.1

In celebration of the beta for the new DOOM running this weekend (#FightLikeHell), DOOM Retro v2.1 is now available. It may be downloaded here, and its release notes are as follows:

“Nice Shot” is an incredible animation by Fantishow.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Support has been added for the SWITCHES lump.
  • Fast monsters can now be enabled by using the fastmonsters CCMD. Also, –fastmonsters as well as just –fast can be specified on the command-line.
  • Warnings displayed when parsing DeHackEd files and lumps are now only displayed if –devparm is specified on the command-line.
  • Automatically loading the last savegame when the player dies can now be disabled by using the autoload CVAR.
  • The intensity of the red haze effect when the player has the berserk power-up and their fists selected can now be changed using the r_berserkintensity CVAR. The default is 33%.
  • Player sprites may now be translucent if they are replaced in a PWAD by using Translucent = 1 for the relevant frame in DeHackEd files and lumps.
  • Thing flags specific to DOOM Retro can now be changed using Retro Bits instead of Bits2 in DeHackEd files and lumps.
  • A bug has been fixed whereby the use of unknown music names in MAPINFO lumps would cause a crash.
  • The s_musicvolume and s_sfxvolume CVARs are now corrected at startup if invalid.
  • The faceback CVAR has been renamed to facebackcolor.
  • The extraneous brown pixel in the super shotgun is no longer removed if the weapon is changed in a DeHackEd file or lump.
  • Further improvements have been made to the appearance of the rocket launcher's muzzle flash.
  • DoomEd numbers are now allowed as the parameter for the give, kill and spawn CCMDs.
  • The translucency of the super shotgun's muzzle flash is now disabled when the r_translucency CVAR is off.
  • A bug has been fixed whereby monsters would not respawn correctly when playing using the Nightmare! skill level.
  • The shadow of the player's corpse is now removed when resurrecting using either the resurrect CCMD or the iddqd cheat.
  • The console is now hidden when using the iddqd cheat to resurrect the player.
  • The screen now goes to black sooner when starting DOOM Retro.
  • DOOM II's cast sequence now works correctly when using SMOOTHED.WAD.
  • The console can no longer be opened during a screen wipe.
  • The bottoms of things that bob in liquid now animate.
  • A bug has been fixed whereby no monsters had lower pitches when the s_randompitch CVAR was enabled.
  • The error message displayed when doomretro.wad is invalid has changed.
  • bfg is now allowed as a parameter for the spawn and give CCMDs.
  • A bug has been fixed whereby the player was unable to switch back to the selfie stick once obtained in InstaDoom.
  • The last savegame will no longer be automatically loaded when the player dies of the pistolstart CVAR is enabled.
  • Individual monster kill counts used by the playerstats CCMD are now retained in savegames. Please note that this breaks savegame compatibility with previous versions of DOOM Retro.
  • The speed of the player can now be changed using the turbo CVAR. Functioning like the command-line parameter of the same name, it can be a value between 10% and 400% and has a default of 100%.
  • A bug has been fixed (that is present in Vanilla DOOM) whereby the player would go in reverse when running if their speed was set to a value greater than 255% using the –turbo command-line parameter.
  • Monsters can now respawn when playing a skill level other than Nightmare! by using the respawnmonsters CCMD. The –respawn command-line parameter has also been reimplemented, and –respawnmonsters may also be used.
  • The value set by Max Health in DeHackEd files and lumps is now only applied to health bonuses.
  • 100 extra things (numbered 152 to 251) have been added for use in DeHackEd files and lumps.
  • Things with the same (x,y,z) coordinates now bob in sync with each other if they are in liquid.
  • The arachnorbs in valiant.wad are now killed when using the kill CCMD.
  • Map names changed using a MAPINFO lump are now shown in the output of the maplist CCMD.
  • The WINDOWS key can no longer be used at any time when fullscreen. It can only be used when in a window, and the game is paused, or the menu or console is open.
  • Wall textures that are both animated and translucent can now be rendered correctly without causing a crash.
  • The E key may now be pressed as an alternative to SPACE to use doors, switches, etc. It is bound to the +use2 action.
  • When the vid_showfps CVAR is enabled, the frames per second is now displayed correctly while the screen shakes when the player is injured.
Thursday, February 18, 2016
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DOOM Retro v2.0.5

DOOM Retro v2.0.5, another very minor point release, is now available. It may be downloaded here, and its release notes are as follows:

VGA’s SMOOTHED mod brings Smooth DOOM to DOOM Retro v2.0.5.
  • Bugs have been fixed whereby using map next in the console would warp the player to the next episode rather than the next map, and map ExMy wouldn’t warp at all.
  • 100 additional sprites, named SP00 to SP99 and numbered 145 to 244, have been added for use in DeHackEd lumps.
  • The amount of negative health a monster must receive to be gibbed can now be changed using a Gib health parameter in DeHackEd lumps.
  • An invalid character will no longer be displayed in the console when changing the music or SFX volume in the menu.
  • A bug has been fixed whereby when adjusting the SFX volume in the menu, the music volume was being displayed in the console instead.
Wednesday, February 10, 2016
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DOOM Retro v2.0.4

DOOM Retro v2.0.4, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Using an A_FireOldBFG code pointer in a DeHackEd lump will no longer cause the game to freeze.
  • The following improvements have been made to HacX: Twitch ’n Kill support:
    • The correct status bar is now displayed.
    • The projectiles of the nuker are no longer translucent.
    • The smoke trails have been removed from the projectiles of the photon ’zooka.
  • The “B” in John Romero’s E1M8B.WAD is now displayed when the map starts, and in the automap.
  • Dead players can now trigger actions that allow them to exit a map.
  • The total number of monsters, and the percentage killed, are now displayed for each type of monster in the output of the playerstats CCMD.
  • The position of keys when using a custom status bar has been corrected.
  • CCMDs and CVARs now appear in the correct order when pressing the TAB key in the console to autocomplete.
  • The brightmap for the SW2METAL wall texture has been fixed.
  • SLIMExx flats will no longer animate as liquid in EPIC2.WAD.
  • A small icon is now shown next to each warning in the console.
  • The STARTUP5 string is now displayed correctly in the console when playing Freedoom.
  • The SDL2_mixer.dll file supplied with DOOM Retro is now compiled with libmad 0.15.1b, fixing the tempo of some MP3 lumps. Consequently, smpeg2.dll is no longer required.
  • A bug has been fixed whereby using the map CCMD would cause the game to crash in some instances.
  • The selected episode or expansion in the menu is set as necessary when using the map CCMD.
Saturday, January 30, 2016
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DOOM Retro v2.0.3

DOOM Retro v2.0.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M8B: Tech Gone Bad is John Romero’s first map in 21 years.
  • “Pistol start” gameplay is now supported. By using the pistolstart CCMD, (or specifying –pistolstart on the command-line), the player’s health, armor, weapons and ammo will be reset at the start of each map. Also, a PISTOLSTART definition may now be used in MAPINFO lumps.
  • The muzzle flash of the player’s rocket launcher has been fixed.
  • The +menu action can now be bound to a key, with esc being the default.
  • The +console action can now be bound to a key, with tilde being the default.
  • The amount of bobbing has been reduced for higher values of the stillbob CVAR.
  • A bug has been fixed whereby successive movement keys would not register if a cheat existed that started with a movement key (as is the case in HacX: Twitch ’n Kill).
  • The armor bar in the alternate HUD is now slightly lighter.
  • A bug has been fixed whereby map names from MAPINFO lumps weren’t being displayed.
  • The map title and author of John Romero’s recently released E1M8B.WAD is now displayed when the map starts, and in the automap.
  • The GOTREDSKULL string may now also be spelled as GOTREDSKUL in DeHackEd lumps.
  • Pressing ALT + F4 to quit DOOM Retro now works again.
  • Stylized quotes are now used in place of double quotes in the console.
  • Text in the console is now slightly translucent.
  • A random static effect has been applied to the console’s background.
  • The effects of changing the vid_windowposition and vid_windowsize CVARs while in the console and in a window is now immediate.