Friday, January 26, 2018
0
DOOM Retro v2.6.5

DOOM Retro v2.6.5 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A bug has been fixed whereby the wrong description would be displayed when entering a CVAR without a value in the console.
  • The rendering of two-sided textures has been improved.
  • The widescreen HUD has been completely redesigned and now includes the player’s face instead of a medikit.
  • The r_althud CVAR is now off by default.
  • When the r_textures CVAR is off, shadows cast by monsters are now still translucent when the r_shadows_translucency CVAR is on, and BOOM-compatible translucent wall textures are now still translucent when the r_translucency CVAR is on.
  • A crash will no longer occur when picking up an invulnerability power-up on the same map after loading a savegame.
  • The playername CVAR is now used instead of “OUR HERO” when displaying the player in DOOM II’s cast sequence.
Friday, January 19, 2018
0
DOOM Retro v2.6.4

DOOM Retro v2.6.4 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A bug has been fixed whereby an error would be displayed when trying to load doom1.wad.
  • A new restartmap CCMD has been implemented that restarts the current map.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • A bug present in Vanilla DOOM has been fixed whereby the player would sometimes bounce off walls.
  • The unbind CCMD will now also accept an action as its parameter, unbinding all keyboard, mouse and gamepad controls bound to that action.
  • The resetall CCMD will now also reset all bound controls to their default actions.
  • A bug has been fixed whereby the bottom edge of spectres and their blood weren’t drawn correctly in some instances.
  • The effects of changing the r_blood CVAR between all and red are now immediate.
  • Movement of the player arrow in the automap is now smoother.
  • The vertical axis of a DirectInput gamepad’s right thumbstick when looking up and down will now be inverted when the gp_invertyaxis CVAR is on.
  • The shadows cast by the monsters in DOOM II’s cast sequence are now more consistent with how they appear during a game.
Friday, January 5, 2018
0
DOOM Retro v2.6.3

DOOM Retro v2.6.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the boss in MAP30: Icon Of Sin at the end of DOOM II: Hell On Earth:
    • Its projectiles will now move downwards.
    • The explosions when it is destroyed are now translucent if the r_translucency CVAR is on.
  • The screen will now quickly fade to black when quitting DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • The keycards and skull keys displayed in the alternate widescreen HUD now use the most dominant colors of those picked up by the player.
  • A bug has been fixed whereby the screen would continue to shake after the player had died in some rare instances if the r_shake_damage CVAR was on.
  • Vertical autoaiming as the player fires their weapon while using mouselook can now be toggled on and off using the new autoaim CVAR. This CVAR is on by default.
  • The player is now given a berserk power-up when entering the IDFA or IDKFA cheats so they can then still equip their fists.
  • The following changes have been made when freeze mode is on:
    • The bob of the player and the player’s weapon are disabled.
    • The give CCMD will now work correctly.
    • Any power-ups the player has will no longer time out.
    • The player’s health will no longer regenerate if the regenhealth CCMD has been used.
  • The screen will now be updated immediately when entering the IDBEHOLDL or IDBEHOLDV cheats in the console.
  • Areas outside of the map (accessible when either freeze mode or no clipping mode are on) are now white rather than black when the player has an invulnerability power-up.
  • The -config command-line parameter will no longer be ignored when saving the configuration file.
  • The -shotdir command-line parameter can now be used to specify the folder that screenshots will be saved in when the PRINTSCREEN key is pressed.
  • Objects will no longer be lit incorrectly in some rare instances.
  • The shadows cast by monsters will now be displayed correctly in areas with a custom colormap.
  • The shadows cast by spectres will now be displayed correctly when the r_shadows_translucency CVAR is off.
  • Using the nomonsters CCMD will now instantly remove all monsters in the current map.
  • The brightmaps for several wall textures are now fixed.
  • A bug present in Vanilla DOOM has been fixed whereby Mancubi projectiles would sometimes pass through walls.
Saturday, December 16, 2017
0
DOOM Retro v2.6.2

DOOM Retro v2.6.2 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The effects of changing the gp_swapthumbsticks CVAR are now immediate.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • A bug has been fixed whereby changing the vid_screenresolution CVAR to a value other than desktop wouldn’t change the screen resolution.
  • Pressing ALT + ENTER to toggle between fullscreen and a window will now work when the vid_screenresolution CVAR is a value other than desktop.
  • Both player messages and the map title in the automap are no longer truncated in the middle of the screen in some instances.
  • Sprites that are replaced in PWADs will now be offset correctly.