Saturday, June 1, 2019
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DOOM Retro v2.9.3

DOOM Retro v2.9.3 is now available. It may be downloaded here and a 64-bit version may be downloaded here. Its release notes are as follows:

  • The following changes have been made to the support for John Romero’s megawad SIGIL:
    • The SKY5_ZD lump is now used instead of the SKY5 lump to render the sky.
    • The +jump action is no longer disabled if SIGIL.wad is loaded automatically.
    • A bug has been fixed whereby the SIGILINT lump was being displayed in the intermission’s background for episodes 1 to 4.
Friday, May 31, 2019
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DOOM Retro v2.9.2

DOOM Retro v2.9.2 is now available. It may be downloaded here and a 64-bit version may be downloaded here. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the support for John Romero’s megawad SIGIL:
    • If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT and HELP1 lumps won’t be displayed, and it’s D_INTRO music lump won’t be played.
    • The mapstats CCMD will now correctly identify the title and composer of the music of the current map (either James Paddock, or Buckethead if SIGIL_SHREDS.wad is loaded).
    • E5M8: Halls of Perdition will no longer end abruptly when killing a certain number of monsters.
    • The player will now be warped to the correct map once finishing E5M9: Realm of Iblis.
  • Minor changes have been made to text that is output to the console.
  • The player will no longer be injured when standing close to but above a damaging sector in some instances.
  • The crosshair displayed when enabling the crosshair CVAR is now hidden sooner when the player runs out of ammo.
  • A bug has been fixed whereby if the -warp command-line parameter was used, the player couldn’t access either the menu or the console.
  • The mapstats CCMD will now show the lump name of the current map’s music.
Sunday, May 26, 2019
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DOOM Retro v2.9.1

DOOM Retro v2.9.1 is now available. It may be downloaded here and a 64-bit version may be downloaded here. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The support for John Romero’s megawad SIGIL has been greatly improved.
  • Minor changes have been made to text that is output to the console.
  • A crash will no longer occur if the player’s health is less than -999% when they die and the widescreen HUD is displayed.
  • A dead player will no longer turn to face an attacker if that attacker actually killed a voodoo doll rather than the player themselves.
  • Things with the MF2_FLOATBOB flag set will no longer float and bob if they are also corpses.
  • A bug has been fixed whereby the player wouldn’t die as intended when exiting certain maps in Eviternity, causing them to erroneously retain their weapons and ammo when warping to the next map.
  • If the WAD selected in the WAD launcher causes DOOM Retro to exit with an error, the wad CVAR will not be updated.