Monday, June 21, 2021
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DOOM Retro v4.1.3

DOOM Retro v4.1.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A bug has been fixed whereby some CVARs wouldn’t be initialized correctly when DOOM Retro was run for the first time.
  • Player messages will now fade onto the screen when the fade CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • The background will now be displayed correctly when resizing the window during intermission.
  • The framerate will now be properly capped at 35 frames per second, rather than just interpolation being disabled, when the vid_capfps CVAR is 35.
  • The framerate will now drop to 35 frames per second if the game is paused, or the menu or console is open.
  • The following changes have been made to the external automap when the am_external CVAR is on:
    • The F key can now be pressed to toggle follow mode.
    • Fade transitions will no longer be applied to the main display when pressing some keys to control the external automap and when the fade CVAR is on.
Friday, June 18, 2021
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DOOM Retro v4.1.2

DOOM Retro v4.1.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v16.10.2 of Microsoft Visual Studio Community 2019.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The height of the console during a game has been increased to allow two additional lines of text.
  • A fade transition will now be applied when changing the r_fov CVAR in the console and when the fade CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • Obituaries will now be grouped again in the console, but only when the groupmessages CVAR is on.
  • The mapping errors that are fixed when the r_fixmaperrors CVAR is on are no longer applied to the maps in DOOM (Shareware).
Sunday, June 13, 2021
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DOOM Retro v4.1.1

DOOM Retro v4.1.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v16.10.1 of Microsoft Visual Studio Community 2019.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The smoke trailing behind rockets fired by the player and cyberdemons when the r_rockettrails CVAR is on is now displayed correctly when the r_textures CVAR is off.
  • A fade transition will now be applied when changing the r_detail or r_playersprites CVARs in the console and when the fade CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • The following changes have been made to the external automap when the am_external CVAR is on:
    • Player messages will now always be displayed correctly.
    • The external automap will now be hidden while the menu or help screen is open on the main display.
    • The 0 key can now be pressed to toggle maximum zoom.
    • If the +zoomin and +zoomout actions are rebound from the + and keys, the external automap may be zoomed in and out.
  • Player messages will now fade off the screen while the console is open and the fade CVAR is on.
  • Player messages now fade off the screen smoother in the alternate widescreen HUD when the fade CVAR is on.
  • If a filename is specified using the condump CCMD, .txt will be added to the filename if it has no extension, and the resulting file will now be saved in the console subfolder.