Sunday, January 25, 2015
DOOM Retro v1.6.6

DOOM RETRO v1.6.6 has been released! It may be downloaded here. This is yet another small point release and the changes are as follows:

  • The new liquid animation that was introduced in DOOM Retro v1.6.5 has been improved upon such that the entire textures of the sectors will now also rise and fall, rather than just their edges.
  • Due to this change in animation, the floating objects in liquid sectors now rise and fall in sync with each other and the sector.
  • The bottom of objects in liquid that don’t float (such as monsters and barrels) will now be clipped in sync with the rise and fall of the liquid.
  • All liquid sectors are now animated, avoiding issues where one liquid sector would be animated, but another liquid sector adjacent to it wouldn’t be.
  • A bug has been fixed whereby the liquid animation was stopping the player and/or monsters from being able to enter certain areas of some maps.
  • The brightmap for the COMP2 wall texture has been fixed.
  • A bug has been fixed whereby other monsters could infight with Arch-viles.
  • The teleporter texture used in Back to Saturn X no longer animates like a liquid.
  • Savegames will now be placed in the savegames\DOOM2.WAD\ folder rather than the savegames\unknown.wad\ folder when NERVE.WAD is loaded.
  • The player’s weapon is now recentered after teleporting.