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DOOM Retro v1.8.4
Continuing the momentum of regular point releases, DOOM Retro v1.8.4 is now available. It may be downloaded here, and its release notes are as follows:
- Entering the
playernameCVAR without a value will now display the value it is currently set to. - Gradual lighting is now applied to the sectors under all doors as they open and close, similar to the effect introduced in BOOM.
- The player is no longer gibbed when their corpse is under a door.
- Whether there are BOOM line specials present in maps with DeepBSPv4 extended nodes is now displayed correctly in the output of the
mapstatsCCMD. - The correct author is now displayed in the output of the
mapstatsCCMD. - The effects of enabling the
s_randompitchCVAR is now immediate. - A bug has been fixed whereby the game could crash when trying to render the fuzz effect while paused in some rare instances.
- Whether the player’s view is lowered when in liquid sector is now toggled by changing the new
r_liquid_lowerviewCVAR. Now the existingr_liquid_clipspriteswill only toggle whether the bottom of sprites are clipped in liquid, as expected. - A bug has been fixed whereby messages wouldn’t appear in some instances.
- Tabs are now converted to spaces in the file created by the
condumpCCMD. - Although quite often the same folder, the file created by the
condumpCCMD will now be put in the same folder as the executable, rather than the current working folder. - Timestamps are now displayed next to each player message in the console. They may be disabled using the new
con_timestampsCVAR. - The
btsx_e1.wadPWAD may now be used withfreedoom2.wadas the IWAD without crashing. - The game will no longer crash when trying to display patches with dimensions larger than 320×200.
- The game will no longer crash when trying to bind an action to an invalid control using the
bindCCMD. And now a warning will be displayed in the console advising that it couldn’t be bound. - The
+alwaysrunaction can now be bound to a gamepad button.
