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DOOM Retro v2.5.4
DOOM Retro v2.5.4 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The behavior of lost souls has been restored to better resemble Vanilla DOOM.
- Wiping when transitioning between screens can now be toggled on or off using the new
wipeCVAR. - Weapon recoil is now disabled when vanilla mode is enabled.
- A bug has been fixed whereby monsters could use stairs in some instances when they shouldn’t have been able to.
- Chaingunners, arachnotrons and spider masterminds now light up more in time with their firing animations.
- A value of
offcan now be used for thefacebackcolorCVAR and is the same as using the default value of5. - A bug has been fixed whereby the sky would be slightly darker than normal when the player has the light amplification visor power-up.
- When pressing the PRINTSCREEN key while the
am_externalCVAR ison, a screenshot of both screens will now be taken rather than two screenshots of the same screen. - The
vid_capfps,vid_scalefilterandvid_vsyncCVARs will now affect the external automap when theam_externalCVAR ison. - Obituaries in the console now correctly reflect when the player or a monster is telefragged.
- Pressing CTRL + ↑/↓ can now be used as well as PGUP/PGDN to scroll the output in the console up and down.
- The
r_gammaCVAR can now correctly be set to2.0in the console and at startup. - When the
vid_capfpsCVAR is a value other than35, rockets and plasma rifle and BFG-9000 projectiles are now slightly further away from the player when fired. - Further improvements have been made to lowering the player’s view in liquid sectors when the
r_liquid_lowerviewCVAR ison. - Reducing the
healthCVAR will now work correctly when playing the I’m too young to die skill level. - If no IWAD is specified, DOOM Retro will now also check for an installation of DOOM 3: BFG Edition purchased through GOG.com.
