Friday, January 5, 2018
DOOM Retro v2.6.3

DOOM Retro v2.6.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the boss in MAP30: Icon Of Sin at the end of DOOM II: Hell On Earth:
    • Its projectiles will now move downwards.
    • The explosions when it is destroyed are now translucent if the r_translucency CVAR is on.
  • The screen will now quickly fade to black when quitting DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • The keycards and skull keys displayed in the alternate widescreen HUD now use the most dominant colors of those picked up by the player.
  • A bug has been fixed whereby the screen would continue to shake after the player had died in some rare instances if the r_shake_damage CVAR was on.
  • Vertical autoaiming as the player fires their weapon while using mouselook can now be toggled on and off using the new autoaim CVAR. This CVAR is on by default.
  • The player is now given a berserk power-up when entering the IDFA or IDKFA cheats so they can then still equip their fists.
  • The following changes have been made when freeze mode is on:
    • The bob of the player and the player’s weapon are disabled.
    • The give CCMD will now work correctly.
    • Any power-ups the player has will no longer time out.
    • The player’s health will no longer regenerate if the regenhealth CCMD has been used.
  • The screen will now be updated immediately when entering the IDBEHOLDL or IDBEHOLDV cheats in the console.
  • Areas outside of the map (accessible when either freeze mode or no clipping mode are on) are now white rather than black when the player has an invulnerability power-up.
  • The -config command-line parameter will no longer be ignored when saving the configuration file.
  • The -shotdir command-line parameter can now be used to specify the folder that screenshots will be saved in when the PRINTSCREEN key is pressed.
  • Objects will no longer be lit incorrectly in some rare instances.
  • The shadows cast by monsters will now be displayed correctly in areas with a custom colormap.
  • The shadows cast by spectres will now be displayed correctly when the r_shadows_translucency CVAR is off.
  • Using the nomonsters CCMD will now instantly remove all monsters in the current map.
  • The brightmaps for several wall textures are now fixed.
  • A bug present in Vanilla DOOM has been fixed whereby Mancubi projectiles would sometimes pass through walls.