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                DOOM Retro v3.0.2
              
              DOOM Retro v3.0.2 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:
- Changes have been made to improve the overall stability of DOOM Retro.
- A bug has been fixed whereby nearby monsters wouldn’t hear when the player fired the BFG-9000.
- Infighting among monsters will now work correctly.
- Shots fired by the player’s hitscan weapons will no longer be lowered if the player is standing in liquid and the r_liquid_lowerviewCVAR isoff. Similarly, shots fired by the hitscan weapons of some monsters will no longer be lowered if the monster is standing in liquid and ther_liquid_clipspritesCVAR isoff.
- The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
- Cacodemons and hell knights will now always bleed red blood, regardless of the value of the r_bloodCVAR.
- Gore nests are no longer translucent or randomly mirrored when destroyed, regardless of the value of the r_corpses_mirroredCVAR.
- A gore nest may now be spawned in front of the player by entering spawn gore nestin the console.
- Rocket trails are disabled, regardless of the value of the r_rockettrailsCVAR.
 
- Cacodemons and hell knights will now always bleed red blood, regardless of the value of the 
- Minor changes have been made to text that is output to the console.





