Saturday, September 14, 2019
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DOOM Retro v3.0.2

Attention, marine! DOOM Retro does a few things differently to other DOOM source ports,
and is intentionally minimalist in its design. Report to the DOOM Retro Wiki for all the intel.

DOOM Retro v3.0.2 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • Changes have been made to improve the overall stability of DOOM Retro.
  • A bug has been fixed whereby nearby monsters wouldn’t hear when the player fired the BFG-9000.
  • Infighting among monsters will now work correctly.
  • Shots fired by the player’s hitscan weapons will no longer be lowered if the player is standing in liquid and the r_liquid_lowerview CVAR is off. Similarly, shots fired by the hitscan weapons of some monsters will no longer be lowered if the monster is standing in liquid and the r_liquid_clipsprites CVAR is off.
  • The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
    • Cacodemons and hell knights will now always bleed red blood, regardless of the value of the r_blood CVAR.
    • Gore nests are no longer translucent or randomly mirrored when destroyed, regardless of the value of the r_corpses_mirrored CVAR.
    • A gore nest may now be spawned in front of the player by entering spawn gore nest in the console.
    • Rocket trails are disabled, regardless of the value of the r_rockettrails CVAR.
  • Minor changes have been made to text that is output to the console.
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