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DOOM Retro v3.0.3
DOOM Retro v3.0.3 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:
- The behavior of the
-nodehcommand-line parameter has changed. It will still disable the automatic loading of.dehfiles,.bexfiles andDEHACKEDlumps, but will now load.dehand.bexfiles if selected in the WAD launcher or specified using the-dehcommand-line parameter. - A bug has been fixed whereby dogs spawned in front of the player using the
spawnCCMD in the console would always be friendly, even when thefriendlyparameter wasn’t used. This bug also affected PWADs that would replace the dog using aDEHACKEDpatch. All monsters of that type spawned at the start of a map would be friendly and therefore attack and be attacked by other monsters. (An example of this are the nightmare demons in Eviternity.) - The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
D4V.WADwill now always be the last PWAD to be loaded if selected together with another PWAD in the WAD launcher.- All monsters are now correctly named when using the
spawnCCMD and in obituaries in the console. - The summoner’s projectiles no longer have smoke trails.
- The super chainsaw and mega doll are now rendered correctly.
- Minor changes have been made to text that is output to the console.
- The word
monstermay now be used instead of a specific monster type to name the nearest monster to the player when using thenameCCMD. - Only monsters who are alive can be named using the
nameCCMD. - Jumping will now always work as intended.
- A bug has been fixed whereby looking up and down with a gamepad when the
gp_invertyaxisCVAR wasoffwould still be inverted, and whenonwould not be and also cause the player’s view to jitter. - The double shotgun sound can now be heard again in DOOM II’s cast sequence.
- The crosshair displayed using the
crosshairCVAR no longer needs themouselookCVAR to beon. - The correct music will now be played on the intermission screen of episodes 1 to 4 when John Romero’s megawad SIGIL has been autoloaded.
