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DOOM Retro v3.3
DOOM Retro v3.3 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- If a mistyped filename is entered in the WAD launcher (for example,
doot.wadinstead ofdoom.wad), DOOM Retro will now try to find the closest match. - If hardware acceleration is unavailable, DOOM Retro will now change the
vid_scaleapiCVAR tosoftwareand scale each frame accordingly, rather than simply crashing during startup. - DOOM Retro is now fully MBF-compatible, as support has now been added to
BOUNCESandTOUCHYflags in DeHackEd lumps. - Further improvements have been made to the console’s autocomplete feature.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- A level 2 warning will now be displayed in the console if there’s a locked door with no keycard or skull key provided in the map to open it.
- The visual glitch displayed when input is selected in the console while it is opening or closing is now fixed.
- Once the
condumpCCMD is used to dump the current contents of the console to a file, every line of text that is output to the console thereafter will continue to be dumped to that same file automatically. - The
r_bloodCVAR can now begreen, causing all blood spilled to be green. - The
episodeCVAR will now be updated if the player finishes episode 4 and SIGIL is loaded. - The
thinglistCCMD now indicates if a thing has been dropped by a monster. - A crash will no longer occur when a monster tries to make a noise and the
-nosfxor-nosoundparameters are specified on the command-line.
