0
DOOM Retro v3.4
DOOM Retro v3.4 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- DOOM Retro will now only attempt to use Adaptive VSync if the
vid_vsyncCVAR is set toadaptive. - The following changes have been made to the
mapstatsCCMD:- The episode or expansion, as well as the map number, of the current map will now be displayed.
- Whether or not the current map is secret will now be displayed.
- Whether or not the current IWAD is the BFG Edition will now be displayed.
- The par time of the current map will now be displayed.
- Improvements have been made to how BOOM and MBF-compatible maps are detected.
- Whether or not a music lump has been modified in a PWAD will now be displayed.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- A bug has been fixed whereby widescreen mode wouldn’t be displayed correctly after pressing ALT + ENTER to toggle between fullscreen and a window, and if the
vid_borderlesswindowCVAR wasoff. - The default of the
vid_borderlesswindowCVAR is nowon. - The default of the
vid_scalefilterCVAR has been changed from“nearest”to“nearest_linear”. - A new
r_graduallightingCVAR has been implemented that toggles the gradual lighting under doors and crushing sectors. It isonby default andoffwhen vanilla mode is on. - The player’s view will no longer shift slightly when exiting a map by using a switch.
- Par times are no longer displayed on the intermission screen for maps that don’t have them.
- A crash will no longer occur when using the
killorresurrectCCMDs with a monster’s name previously set by thenameCCMD as the parameter. SIGIL_SHREDS.wadwill no longer be automatically loaded if music has been disabled by specifying-nomusicor-nosoundon the command-line.- The background will now always be displayed correctly when confirming use of the
resetallCCMD. - The background will now continue to rotate when confirming if the player wants to end a game or quit.
- The title of MAP05 in Final DOOM: TNT - Evilution has been corrected.
- The amount of friction applied to the player’s corpse has been increased, matching the corpses of monsters, when in a liquid sector.
