Saturday, May 2, 2020
DOOM Retro v3.5.6

DOOM Retro v3.5.6 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • The name of the PWAD is no longer displayed in the automap if the current map has no title.
  • Several improvements have been made to the support of Chex Quest, Freedoom: Phase 1 and Freedoom: Phase 2.
  • A bug has been fixed whereby the wrong music could be played in some rare instances.
  • The randomness of the music chosen when the s_randommusic CVAR is on has been improved.
  • A new license CCMD has been implemented that displays the GNU General Public License in the default browser.
  • A message is now displayed in the console whenever an item or monster respawns.
  • A new r_supersampling CVAR has been implemented that applies supersampling to the player’s view when the r_detail CVAR is low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by default and off when vanilla mode is on.
  • Corpses can now trigger teleporter line specials.
  • When using the kill CCMD, the items dropped by monsters will no longer trigger teleporter line specials.
  • A bug has been fixed whereby some hanging decorations would be positioned incorrectly in some instances.
  • Those monsters that don’t have red blood will no longer leave gibs if crushed.
  • Blood will no longer be spawned while a monster is being crushed and the r_blood CVAR is none.
  • A bug has been fixed whereby certain power-ups wouldn’t stop moving once off the edge of a BOOM-compatible scrolling sector and the r_floatbob CVAR was on.
  • Improvements have been made to how gradual lighting is applied to doors and crushing ceilings when the r_graduallighting CVAR is on.
  • The STEP2 texture now appears correctly in MAP01: Entryway again.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The sky will now be rendered correctly when the r_screensize CVAR is less than 7.
  • Screenshots may now only be taken when not playing a game if the +screenshot action is still bound to the PRINTSCREEN key.