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DOOM Retro v3.5.7
DOOM Retro v3.5.7 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- Things spawned using the
spawnCCMD are now given an ID that is displayed by thethinglistCCMD. - The mouse and gamepad can now be used to open the menu from the title screen again.
- A bug has been fixed whereby an incomplete
MAPINFOlump in a PWAD could cause a crash. - The names of the monsters displayed during DOOM II’s cast sequence can now be specified in
DEHACKEDlumps. - The player’s weapon can no longer be changed while freeze mode is on.
- The horizontal offset of the player’s weapon sprite will no longer be fixed when the
r_fixspriteoffsetsCVAR isoff. - The effects of both the
r_graduallightingandweaponbounceCVARs are now better remembered in savegames. - Screenshots may now be taken again while playing a game and the
+screenshotaction has been bound to something other than the PRINTSCREEN key. - When a PWAD is loaded with Freedoom: Phase 1 or Freedoom: Phase 2, if a
STBARlump is present in that PWAD, it will now be used. - Fixing a bug present in Vanilla DOOM, monsters will now always be alerted if attacked during the second frame of their idle animation.
