Friday, May 8, 2020
DOOM Retro v3.5.7

DOOM Retro v3.5.7 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Things spawned using the spawn CCMD are now given an ID that is displayed by the thinglist CCMD.
  • The mouse and gamepad can now be used to open the menu from the title screen again.
  • A bug has been fixed whereby an incomplete MAPINFO lump in a PWAD could cause a crash.
  • The names of the monsters displayed during DOOM II’s cast sequence can now be specified in DEHACKED lumps.
  • The player’s weapon can no longer be changed while freeze mode is on.
  • The horizontal offset of the player’s weapon sprite will no longer be fixed when the r_fixspriteoffsets CVAR is off.
  • The effects of both the r_graduallighting and weaponbounce CVARs are now better remembered in savegames.
  • Screenshots may now be taken again while playing a game and the +screenshot action has been bound to something other than the PRINTSCREEN key.
  • When a PWAD is loaded with Freedoom: Phase 1 or Freedoom: Phase 2, if a STBAR lump is present in that PWAD, it will now be used.
  • Fixing a bug present in Vanilla DOOM, monsters will now always be alerted if attacked during the second frame of their idle animation.