0
DOOM Retro v3.5.8
DOOM Retro v3.5.8 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- When both the automap and menu are open, the grid will now still rotate in the background if the
am_rotatemode
CVAR isoff
. - The menu background will no longer be affected if the
r_detail
CVAR islow
and ther_lowpixelsize
CVAR is not2×2
. - The player’s path in the automap is no longer reset when vanilla mode is enabled and the
am_path
CVAR ison
. - The timer shown when the
timer
CCMD is used is no longer displayed while vanilla mode is enabled. - Only one sound is now heard when confirming the selection of the Nightmare! skill level.
- A bug has been fixed whereby the “entering” intermission screen would be displayed when exiting MAP30 in some instances.
- When to update the savegame description while saving a game has now been improved.
- Improvements have been made to the left and right edges of the console when it’s open over the automap.
- Minor improvements have been made to the widescreen HUD when god mode is enabled.
- When the player tries to open a BOOM-compatible door that requires more than one (or any) keycard or skull key that they don’t have, all of those keys will now flash in the widescreen HUD.
- The gamepad can now be used again to change monsters during DOOM II’s cast sequence.
- The
2
,3
and4
digits used for marks in the automap are now consistent with those displayed in the console. - All function keys may now be used while the console is open.
- A bug has been fixed whereby the widescreen HUD would momentarily disappear when pressing the F8 key to toggle player messages.