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DOOM Retro v5.8
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v5.8 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.14.16 of Microsoft Visual Studio Community 2022.
- DOOM Retro now uses SDL v2.32.10.
- Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
- Several changes have been made to text that is output to the console.
- Support has been added for version 1.23 of John Romero’s SIGIL by autoloading
SIGIL_V1_23_REG.wadorSIGIL_V1_23.wadif found. - The backgrounds of the intermission screens in SIGIL and SIGIL II are now widescreen.
- Additional brightmaps have been added to Legacy Of Rust when the
r_brightmapsCVAR ison. - The player’s path in the automap can now easily be toggled on and off by pressing the P key. This can be rebound to another key using the new
+pathaction with thebindCCMD in the console. - The length of the player’s path in the automap can now be changed using the new
am_pathlengthCVAR. This CVAR can beshort,medium(the default),longorendless. - Moving the mouse now pans around the automap when follow mode is off. This feature can be disabled using the new
am_mousepanningCVAR, which isonby default andoffwhen vanilla mode is enabled. - The movement of the player into and out of liquid sectors is now smoother in some instances when the
r_liquid_lowerviewCVAR ison. - These changes have been made to the support of
MAPINFOlumps:- If
AUTHORis specified, the author of the map is now displayed in the console when the map starts, and in the automap. This feature can be disabled in the automap using the newam_authorCVAR, which isonby default andoffwhen vanilla mode is enabled. NOJUMPandNOFREELOOKnow always work as intended.LABELis now supported.- A bug is fixed whereby music wouldn’t be randomized when the
s_randommusicCVAR wasonand custom music was specified usingMUSIC. - A bug is fixed whereby
BOSSACTIONwouldn’t be parsed in some rare instances.
- If
- The music now updates immediately when changing the
s_randommusicCVAR in the console. - These changes have been made to the alternate widescreen HUD:
- Changes have been made so that the color, translucency and drop shadow of all elements are now consistent, particularly when the player has an invulnerability power-up or the
r_texturesCVAR isoff. - A bug is fixed whereby the wrong keys would flash when trying to open a BOOM-compatible locked door that requires all six keys.
- The
DRHUDWP1lump can now be replaced in a PWAD to change the silhouette of the player’s pistol.
- Changes have been made so that the color, translucency and drop shadow of all elements are now consistent, particularly when the player has an invulnerability power-up or the
- Barrels now appear in the background when the menu is open.
- Navigating the menu using the thumbsticks on a controller, and using the mouse when the
m_pointerCVAR ison, has improved. - The framerate is now capped at 60 FPS when the menu is open and the
vid_vsyncCVAR ison. - These changes have been made to the crosshair:
- The default value of the
crosshaircolorCVAR has changed from4(white) to112(green). - The crosshair is now slightly more opaque when the
r_hud_translucencyCVAR ison. - The crosshair now becomes brighter when the player is firing their weapon and the
r_hud_translucencyCVAR isoff. - The crosshair is now larger and consistent regardless of the value of the
r_detailCVAR. - Several new crosshair styles are available. As well as the existing
crossanddot, thecrosshairCVAR can now be set toangle,bigcross,circle,bigcircle,chevron,chevronsorarcs. - The crosshair can now be replaced in a PWAD by including
DRXHAIR1toDRXHAIR9lumps. - The crosshair now remains on the screen while the console is open.
- The default value of the
- The crosshair in the automap when
am_followmodeisoffis now also slightly larger. - The number of decorations in the map displayed by the
mapstatsCCMD is now more accurate. - A crash no longer occurs when the player has a partial invisibility power-up and the
r_texturesCVAR isoff. - A bug is fixed whereby the flash of the super shotgun could be misaligned in some rare instances.
- Textures with widths that are not powers of two are now rendered correctly.
- Support has been added for textures between
TX_STARTandTX_ENDmarkers in PWADs. - These changes have been made to the timestamps in the console:
- They are now more accurate.
- They can now be disabled using the new
con_timestampsCVAR, which isonby default. - Their format can now be changed using the new
con_timestampformatCVAR, which can be set tostandard(the default, and which now displays whether it is AM or PM), ormilitary.
- The color of the console’s edge can now be changed using the new
con_edgecolorCVAR, which can beauto(the default), or0to255. Also, the color of DOOM Retro’s logo is now black if the color chosen is too bright. - The
warninglevelCVAR has been renamedcon_warninglevel. - The player’s health now updates when they are resurrected and the
negativehealthCVAR ison. - The
healthCVAR can now be set to0%when thenegativehealthCVAR ison. - The
maplistCCMD now lists the author for each map. - Mouse buttons bound to the
+rotatemodeaction now work as intended. - The times displayed on the intermission screen, when the
am_playerstatsCVAR ison, and when thetimerCCMD is used, now show the number of milliseconds. - Per-pixel translucency is now removed from sprites that are replaced in a PWAD.
