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DOOM Retro v5.7.1
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v5.7.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.14.7 of Microsoft Visual Studio Community 2022.
- A bug is fixed whereby pressing SPACE to accelerate the intermission screen wouldn’t always work.
- Brightmaps specified using a
BRGHTMPS
lump in a PWAD now combine with the default brightmaps, rather than replace them. - Displaying messages in the alternate font when the alternate HUD is displayed can now be toggled off using the new
r_althudfont
CVAR, which ison
by default. - Minor changes have been made to text that is output to the console.
- Minor improvements have been made to text autocompleted in the console by pressing the TAB key.
- A bug is fixed whereby monsters could telefrag other monsters.
- Automatically switching your weapon when picking up a new one or better ammo can now be toggled off using the new
autoswitch
CVAR, which ison
by default and when vanilla mode is enabled. - Controls can now be bound to the
+fists
,+chainsaw
,+pistol
,+shotgun
,+supershotgun
,+chaingun
,+rocketlauncher
,+plasmarifle
and+bfg9000
actions using thebind
CCMD in the console. - Improvements have been made to when the mouse wheel is bound to an action other than
+nextweapon
or+prevweapon
. - A bug is fixed whereby the
CREDITS
lump wouldn’t be displayed during the title sequence of DOOM II. - The player can now pick up more than one of the same type of key card or skull key.
- Randomness is no longer applied to the angle of non-shootable things.
- The
DRHUDKEY
andDRHUDSKU
are now positioned better in the alternate widescreen HUD if replaced in a PWAD. - Performance has improved slightly when the
vid_capfps
CVAR is35
.