Saturday, October 25, 2014
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DOOM Retro v1.6
ハロウィンカコたんby 倉敷楠花 (Nanka Kurashiki).

In anticipation of New Hallows’ Eve, I’m proud to finally announce the release of version 1.6 of DOOM Retro. This iteration sees many, many new features, the most significant of which includes dynamic shadows, partially submerged objects in liquid, and DeHackEd support. You may download it for free here, and browse its ridiculously exhaustive release notes here.

I’d like to thank those on Twitter and the Doomworld forums who “get” what I’m trying to achieve with this port, and for lending their support. My deepest gratitude especially goes to Jon Krazov for being my beta tester for this release, and Luke Jones for contributing some of his coding expertise. DOOM Retro isn’t perfect... but I most certainly want it to be! If you yourself have any suggestions, feedback, or bug reports to give, I urge you, please, to participate. As always, you may follow @doomretro on Twitter, or the DOOM Retro page on Facebook, leave a comment on the DOOM Retro thread on the forums, leave a comment here on this post, help out with the DOOM Retro Wiki, or raise an issue in the GitHub repository. And most importantly, please consider giving a donation through PayPal by clicking on the button at the top right of this page.