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DOOM Retro v1.6.3
DOOM Retro v1.6.3 has been released and may be downloaded here. Although yet another point release, it includes a significant amount of changes, and they are as follows:
- Several internal optimizations have been made in an attempt to improve the overall performance of DOOM Retro.
- Decorative corpses are now randomly mirrored when a map is loaded.
- A potential overflow has been fixed if there was more than 32 characters in a savegame description.
- Cheat sequences can now be overridden in DeHackEd lumps and files.
- The bobbing up and down of floating powerups can now be disabled by setting
floatbob
tofalse
indoomretro.cfg
. - The window caption is now updated when ending a game through the options menu.
DOOM2.WAD
savegames are no longer placed in theNERVE.WAD
folder.- A bug has been fixed whereby extreme slowdown would occur if a large amount of monsters (and blood splats) were on a moving sector.
- Pressing the window’s maximize button will now switch to fullscreen mode.
- The messages displayed when the player picks up ammo are now accurate, since the amount can vary depending on the skill level chosen and/or whether a monster dropped it or not.
- A bug has been fixed whereby monsters were not always remembering their last target when attacked by something else. This would affect monster infighting in some instances.
- Widescreen mode is now supported in windowed mode. Rather than displaying pillarboxes, the window will expand and contract horizontally as necessary when toggling widescreen mode on and off.
- The display of the “screen size” slider in the options menu is now fixed when in windowed mode.
- The width and height of the window are no longer set to be even numbers.
- A stretched cursor will no longer sometimes briefly appear in the center of the window when opening the menu in windowed mode.
- DOOM Retro should no longer crash when switching between fullscreen and windowed modes with ALT + ENTER, and when resizing the window.
- If
NERVE.WAD
is loaded, the window caption will now be updated to indicate the selected expansion when in the expansion and skill level menus before starting a game. - Shadows are now saved in savegames, even when the
shadows
setting indoomretro.cfg
isfalse
. - A bug has been fixed whereby the value of the
bloodsplats
setting indoomretro.cfg
was always set to the default ofunlimited
regardless of what it was changed to. - If a setting in
doomretro.cfg
that has a range of values is set out of range, it will be capped at the minimum or maximum, rather than changed back to the default. - A
mapfixes
setting indoomretro.cfg
has been implemented to allow the several hundred map-specific fixes that DOOM Retro applies to be enabled or disabled by type. The default islinedefs|sectors|things|vertexes
. - The weapon number keys can now be changed by altering the
key_weapon
x settings indoomretro.cfg
. - A bug has been fixed whereby some combinations of flags used by the
corpses
setting indoomretro.cfg
weren’t being considered valid. - Key settings in
doomretro.cfg
can no longer be set to function keys. - The controls set by
gamepad_prevweapon
andgamepad_nextweapon
can no longer be used when the game is paused. - Faster switching to the next and previous weapons is now allowed.
- Improvements have been made to the menu in HacX: Twitch ‘n Kill.
- Smoke trails are no longer applied to Revenant non-homing rockets by default.
- Instead of just
on
andoff
, thesmoketrails
setting indoomretro.cfg
has been changed to allow smoke trails to be enabled or disabled depending on who fired the projectile. The setting can be any combination of the following flags:player
(smoke trails for player rockets),revenant1
(smoke trails for revenant non-homing rockets),revenant2
(smoke trails for revenant homing rockets) andcyberdemon
(smoke trails for cyberdemon rockets). The default isplayer|revenant2|cyberdemon
. - A bug has been fixed whereby pressing the CAPSLOCK key on the titlescreen will cause the use of the key to then become inverted (that is, turning CAPSLOCK on would turn “always run” off, and vice versa).
- The display of the asterisk character is now allowed in a savegame description.
- The player arrow in the automap is now displayed correctly when zoomed in.
- A bug has hopefully been fixed that caused objects to sometimes disappear when standing on sector boundaries.
- Several changes have been made to improve DOOM Retro’s DeHackEd support.
- A bug has been fixed present in Vanilla DOOM whereby the vertical position of an arch-vile’s fire attack could be set incorrectly in some instances.
- There is no longer any small upward thrust when the player is receives an arch-vile’s fire attack while “no clipping mode” is on using the
IDCLIP
cheat.