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DOOM Retro v1.6.2
DOOM Retro v1.6.2 has been released and may be downloaded here. This is a small point release and the changes are as follows:
- A bug, inadvertently introduced in v1.6.1, has been fixed whereby the wrong colored keys would appear in the HUD.
- The default value for the
saturation
setting indoomretro.cfg
has been changed from0.75
to1.00
. - The
gamma
setting indoomretro.cfg
has been renamed togammacorrectionlevel
, and the aliasoff
can now be used when it is set to0
. - Blood splats will now appear in maps from PWADs that use a DeHackEd file or lump.
- The clipping of the bottom of things will now be updated when the sector they’re in changes to/from liquid.
- Spectres now have slightly lighter shadows than the other monsters, with fuzzy edges.
- Minor changes have been made to the values of settings in
doomretro.cfg
. Thetrue
/false
aliases now appear ason
/off
, and thenone
alias now appears as a hyphen. Aliasesyes
/no
may also be used. - Setting the mouse sensitivity to 0 will no longer disable the gamepad as well.
- The range of gamepad sensitivity has been increased.
- Several minor changes have been made to the properties of pickups in HacX: Twitch ‘n Kill.
- The , and . keys can now also be used to strafe left and right, as they could in Vanilla DOOM. They are changed using the
key_strafeleft2
andkey_straferight2
settings indoomretro.cfg
. - Shifted characters are now allowed when entering savegame descriptions. (In Vanilla DOOM, pressing SHIFT + /, for example, would still display “/” rather than “?”.)