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DOOM Retro v2.1.1
DOOM Retro v2.1.1, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:
- Pain elementals can now shoot lost souls through two-sided walls that have the
ML_BLOCKMONSTERS
flag, as is possible in Vanilla DOOM. (An example of this is at the end of MAP04 inrequiem.wad
.) - The screen will no longer briefly flash if the player has a berserk or radiation shielding suit power-up and then loads a savegame or starts a new game from the menu.
- The time taken to complete a map is now restored correctly when loading a savegame.
- A bug has been fixed whereby a map would become corrupted if the player triggered a generalized line with no tag (such as when the player takes the “plunge” in MAP08 of
jenesis.wad
). - A crash will no longer occur when using the
maplist
CCMD. - Multiple
STBAR
lumps are now better handled. (For example, now the correct status bar will be displayed ifJPCP_HUDjpn.wad
is loaded along withJPCP_1st.wad
.) - Double-resolution yellow and grey digits will no longer be displayed in the status bar if a
STBAR
lump from a PWAD is used. - The correct WAD is displayed in the output of the
mapstats
in DOOM II: Hell On Earth ifnerve.wad
is also present.