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DOOM Retro v2.2
DOOM Retro v2.2 is now available. It may be downloaded here, and its release notes are as follows:

- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- DOOM Retro’s settings and savegames are now placed in
C:\username\DOOM Retro\
. - “.wad” is now removed from savegame folder paths.
- Entering
r_gamma off
in the console now works correctly. - Player messages and the automap title are now less translucent.
- Monsters will no longer be alerted when the player punches thin air. They will still be alerted if the player punches a wall, however.
- A bug has been fixed whereby obituaries in the console would be incorrect in some instances.
- Support has been added for
MUSINFO
lumps. - Support has also been added for music changer map objects.
- The translucency of health bonuses has been reduced from 33% to 25%.
- A slight change has been made to the background noise effect in the console.
- Screenshots are now saved as PNG files rather than Windows BMP files.
- The full path of the file is now displayed in the console when a screenshot is taken.
- The player’s view will no longer briefly change before the screen wipes when exiting a map.
- The view border is now displayed correctly for PWADs such as
valiant.wad
andaaliens_rc2.wad
. - The positions of the shadows of some monsters have been improved.
- The flats
SLIME09
toSLIME12
no longer animate as liquid in Ancient Aliens. - The
help
CCMD will now open the console section of the DOOM Retro Wiki in the default browser. - There are now
ammo
,armor
andhealth
CVARs that allow changing the player’s ammo, armor and health to specific values. - The texture offset of linedef 638 in MAP10 of
DOOM2
has been corrected. - The compiler used to build DOOM Retro, and its version, are now displayed in the console at startup.
- A bug has been fixed whereby pressing a mouse or gamepad button at startup in the brief moment before the splash screen appears would cause the screen to stay black.
- Several visual aspects of the console have been redesigned.
- The markers are now smaller in the health and armor bars in the alternate HUD.
- If the player has more than 100% health, a second marker will appear above the health bar in the alternate HUD.
- The armor bar in the alternate HUD is now slightly thinner, and divided into five rather than four sections.
- The larger digits used in the alternate HUD are now consistent with the smaller ones.
- The screen’s green haze when the player has the radiation suit power-up will now be visible if the player also has the berserk power-up, their fists selected, but the
r_berserkintensity
CVAR set to0%
. - The default gamepad sensitivity has been increased from 32 to 48.
- Corpses are no longer teleported if the
kill
CCMD is used. - Player messages are now always yellow in the console.
- Color CVARs are now set to their defaults, rather than the closest valid value, if invalid at startup.
- C++ style comments are now allowed in
MAPINFO
lumps. - The correct colors are now preserved in the automap, the console and the alternate HUD if a PWAD contains a custom
PLAYPAL
lump. (An example of such a PWAD is skillsaw’s recently released MegaWAD, Ancient Aliens.) - A bug has been fixed whereby parts of the super shotgun would be transparent in Ancient Aliens.
- The
r_corpses_color
CVAR is now validated at startup. - If
am_external
is on but there’s only one display found, there will no longer be a crash if the graphics system is restarted. - The number of logical cores and amount of system RAM is now displayed in the console at startup.
- ZDoom’s obituary strings are now ignored in
DEHACKED
patches so warnings aren’t displayed in the console at startup. - A bug has been fixed whereby a frame would be skipped when rotating monsters in the DOOM II cast sequence.