0
DOOM Retro v2.1.3
DOOM Retro v2.1.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M4B: Phobos Mission Control is a new map by John Romero.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Scrolling up in the options menu now works correctly.
- The
playername
CVAR is reset to its default if it’s empty at startup. - The fixes that DOOM Retro applies to maps in the official DOOM and DOOM II IWADs are now listed in the console when a map is loaded and
–devparm
is specified on the command-line. - The default mouse sensitivity has been increased from 24 to 32.
- The health cross in the alternate HUD is now squarer.
- An armor count is now displayed in the alternate HUD.
- A bug has been fixed whereby keycards and skull keys weren’t positioned correctly in the status bar in some instances.
- The brightmap for the
SW2BRNGN
wall texture is now fixed. - Blood splats are now always spawned for monsters that bleed when using the
kill
CCMD. - Monsters will now be alerted when the player punches a wall or the air.
- The full map title of John Romero’s new map, E1M4B: Phobos Mission Control is now displayed in both the console and AutoMap.
- The player’s view will now bob up and down if they die on a liquid sector.
- Improvements have been made to the accuracy of “Weapon accuracy” in the output of the
playerstats
CCMD. - The corpses of monsters are no longer spawned if “No monsters” has been set.