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DOOM Retro v2.3
DOOM Retro v2.3 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Changes have been made to the format of savegames and so are not compatible with previous versions of DOOM Retro.
- Motion blur when the player turns quickly can now be enabled by setting the new
vid_motionblur
CVAR to a value greater than its default of0%
. - The
am_xhaircolor
CVAR has been renamed toam_crosshaircolor
. - The
vid_scaledriver
CVAR has been renamed tovid_scaleapi
. - The default of the
vid_scaleapi
CVAR is no longer""
. When DOOM Retro is run for the first time, the best available API is chosen, changing this CVAR to"direct3d"
,"opengl"
or"software"
. - A bug has been fixed whereby some CVARs weren’t being reset to their correct values, or at all, when using either the
reset
orresetall
CCMDs. - Entering
reset all
in the console will now work the same as entering theresetall
CCMD. - Toggling “always run” using the CAPSLOCK key while in the console will no longer inadvertently affect player messages from appearing.
- Many minor changes have been made to text that is output to the console.
- A new
-nomapinfo
command-line parameter has been implemented that will stop anyMAPINFO
lumps from being parsed in PWADs at startup. - If there is a
MAPINFO
lump present innerve.wad
that contains invalid map markers, the PWAD will no longer exit with an error, and a warning will be displayed in the console instead. - The SHIFT key will now be ignored when pressing Y or N in response to a centered message.
- A bug has been fixed whereby no value would be displayed when entering the
r_hud
CVAR in the console without a value. - When entering a CVAR in the console without a value, the CVAR’s description, current value and default value will now be displayed.
- The shadows of cyberdemons have been raised slightly.
- The values of CVARs in
doomretro.cfg
now have thousands delimiters. - Thousands delimiters may now be used when entering values of CVARs in the console.
- Monster spawners are now disabled when using
kill all
in the console. - All automap controls (pressing the G key to toggle the grid for instance) may now be used when there’s an external automap, provided they don’t conflict with any other controls.
- A bug has been fixed whereby certain items wouldn’t teleport in some rare instances. (An example of this is one of the yellow skull keys in MAP23 of Going Down.)
- Lost souls spawned by pain elementals now move towards their target in their attack frame.
- The
playerstats
CCMD now displays 8 additional stats:- the number of maps completed,
- the distance traveled (where 1 foot equals 16 map units),
- the amount of ammo picked up (divided into bullets, cells, rockets and shells),
- the amount of armor picked up, and
- the amount of health picked up.
- The units used to display the new “Distance traveled” stat in the
playerstats
CCMD can be changed fromfeet
/miles
tometres
/kilometres
by changing the newunits
CVAR from its default ofimperial
tometric
. - The effects of changing the
r_translucency
CVAR will now be immediate in the HUD. - When the
r_translucency
CVAR isoff
, the console and the alternate HUD will now no longer be translucent. - The alternate HUD is now enabled by default.
- A texture has been corrected in MAP13 of
doom2.wad
. - The player’s path may now be displayed in the automap by enabling the new
am_path
CVAR. It isoff
by default. - The color of the player’s path may be changed using the new
am_pathcolor
CVAR. It is95
(a light gray) by default. - The console is now automatically closed when the
spawn
CCMD is used. - Spaces are now allowed in the
playername
CVAR. - The
playername
CVAR is now changed back to its default of"you"
if it is changed to an empty string. - The values of the
r_detail
CVAR are now displayed correctly in the output of thecvarlist
CCMD. - The
+use
and+fire
actions will now respawn a dead player when in the automap. - A bug has been fixed that stopped some string CVARs from being able to be changed in the console.
- The digits in the status bar are no longer lowered by 1 pixel in Back to Saturn X E1: Get Out Of My Stations and Back to Saturn X E2: Tower in the Fountain of Sparks.
- The “Cheated” stat in the
playerstats
CCMD now increases when using some CCMDs and command-line parameters that would be considered cheating. - The console is now automatically closed when the
ammo
,armor
andhealth
CVARs are changed. - If the
health
CVAR is changed to a smaller value, the effects of the damage to the player will now be shown. - If the
ammo
,armor
andhealth
CVARs are changed to a larger value, the screen will now flash. - The player will now be resurrected if the
health
CVAR is changed in the console when they are dead. - There is now a read-only
version
CVAR that may be used to determine which version of DOOM Retro created adoomretro.cfg
file. - The super shotgun will now be displayed correctly when fired in Ancient Aliens.
- The default gamepad sensitivity (set using the
gp_senstivity
CVAR) has been increased from48
to64
. - The
+forward2
,+back2
,+strafeleft2
,+straferight2
and+use2
actions have been removed. The controls that were bound to these actions are now bound to+forward
,+back
,+strafeleft
,+straferight
and+use
, respectively. - The right thumbstick on gamepads is now bound to the
+use
action and may be pressed as an alternative to the A button to open doors, use switches, etc. - A bug has been fixed whereby certain player stats were being reset to
0
at startup. - The effects of the
IDDT
cheat are now removed from the automap when the player changes levels. - The shaking of the screen when the player is injured and the
r_shakescreen
CVAR ison
has been improved slightly. - A bug has been fixed whereby firing the chaingun would increase the “Shots Fired” stat by 1, but would increase the “Shots Hit” stat by 2 if the shot successfully hit a monster.
- If the player has the invulnerability power-up when using
kill player
in the console, the inverted screen effect will now be removed. - The map title in the automap is now positioned better when using a taller character set from a PWAD (such as Ancient Aliens).
- The folder where savegames are saved and loaded can now be specified using the
-savedir
command-line parameter. - The suicide bombers in Valiant will now explode as intended.
- If a
TITLEPIC
lump exists in a PWAD, and there is noCREDIT
lump to accompany it, then theCREDIT
lump in the IWAD won’t be displayed during the title sequence.

Motion blur.

The player’s path.