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DOOM Retro v2.3.6
DOOM Retro v2.3.6 is now available. It may be downloaded here, and its release notes are as follows:
- DOOM Retro is now compiled using Microsoft Visual Studio Community 2017 RC.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Changes have been made to the format of savegames and so are not compatible with previous versions of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- A bug has been fixed whereby if the framerate was capped to a value less the display’s refresh rate by using the
vid_capfpsCVAR, it couldn’t be uncapped while thevid_vsyncCVAR wasonor without restarting DOOM Retro. - The effect enabled using the
r_shakescreenCVAR requires hardware acceleration. If thevid_scaleapiCVAR is"software", the screen will no longer momentarily freeze when the player is attacked and ther_shakescreenis not0%. - A warning will now be displayed in the console, and DOOM Retro will default to nearest-neighbor interpolation, if the
vid_scaleapiCVAR is"software"and thevid_scalefilterCVAR is anything other than"nearest". - The wrong map title is no longer displayed for MAP31 and MAP32 in some PWADs when using the BFG Edition of
doom2.wad. - A bug has been fixed whereby the
MAPINFOlump in a PWAD could be parsed incorrectly and cause the wrong music to be played in a map. - Music will now be paused if either the menu or console is open and the window loses focus.
- A crash will no longer occur when trying to spawn a spider mastermind using the
spawnCCMD in DOOM Shareware.
