Saturday, November 25, 2017
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DOOM Retro v2.6

DOOM Retro v2.6 is now available. It may be downloaded here, and its release notes are as follows:

  • DOOM Retro now uses SDL v2.0.7, SDL_mixer v2.0.2 and SDL_image v2.0.2.
  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The format of savegames has changed, breaking compatibility with previous versions of DOOM Retro.
  • A bug has been fixed whereby the help screen accessed using the F1 key had a solid blue background.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • The player’s field of view can now be changed using the new r_fov CVAR. This CVAR can be a value between 45 and 135, and is 90 by default and when vanilla mode is enabled.
  • Using the vanilla CCMD in an alias will now work correctly.
  • Strings of commands, separated by semi-colons, can now be entered directly in the console.
  • Most actions can now be entered directly in the console.
  • The bind CCMD can now be used to bind a string of commands to a control. For example, to press the V key to enable vanilla mode without lowering the graphic detail, enter bind 'v' "vanilla; r_detail high" in the console.
  • A custom message can now be displayed using the new print CCMD.
  • A new if CCMD has been implemented that allows a string of commands to be executed only if a CVAR equals a certain value.
  • The player’s view is now updated immediately when on a moving platform.
  • Items dropped by monsters when they are killed are now spawned above rather than on the floor before being tossed upwards.
  • Tossing items dropped by monsters when they are killed can now be toggled on or off using the new tossdrop CVAR. This CVAR is on by default and off when vanilla mode is enabled.
  • The position of player messages can now be changed using the new r_messagepos CVAR. This CVAR is (3,2) by default and (0,0) when vanilla mode is enabled.
  • The m_acceleration and m_threshold CVARs have been removed.
  • The vid_windowposition CVAR has been shortened to just vid_windowpos.
  • If they can be found, the Final DOOM IWADs (plutonia.wad and tnt.wad) will now automatically be loaded for certain PWADs that require them.
  • Brightmaps are now applied to more wall textures in Final DOOM: TNT - Evilution when the r_brightmaps CVAR is on.
  • The player can now automatically use doors and switches if they are near enough by enabling the new autouse CVAR. This CVAR is off by default.
  • A crash will no longer occur when trying to switch between fullscreen and a window by pressing ALT + ENTER while on the title screen.
  • Blood splats will no longer be spawned around corpse decorations if their sprites have been changed in a PWAD.
  • Long lines are no longer truncated in files output by the condump CCMD.
  • A bug has been fixed whereby a corrupted player message would be displayed when trying to open a locked door in some instances.
  • The vertical position of the player’s weapon is now reset immediately when the mouselook CVAR is turned off.
  • Improvements have been made to the effect when the player is damaged and the r_shake_damage CVAR is on.
  • A time limit for each map can now be set in minutes using the new timer CCMD, functioning like the command-line parameter of the same name.
  • Pain elementals killed using the kill CCMD are now counted correctly in the stats displayed by the playerstats CCMD.
  • The media keys on some keyboards now work correctly if pressed while DOOM Retro is running.
  • The shadows cast by monsters when the r_shadows CVAR is on no longer bleed into the bottom edge of the player’s view, or into a higher sector in the foreground.
  • The m_doubleclick_use CVAR is now turned on and the vid_showfps CVAR off when vanilla mode is enabled.
  • An obituary is now displayed in the console when the player is killed by an exploding barrel or a damaging sector, and the con_obituaries CVAR is on.