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DOOM Retro v2.6
DOOM Retro v2.6 is now available. It may be downloaded here, and its release notes are as follows:
- DOOM Retro now uses SDL v2.0.7, SDL_mixer v2.0.2 and SDL_image v2.0.2.
- Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The format of savegames has changed, breaking compatibility with previous versions of DOOM Retro.
- A bug has been fixed whereby the help screen accessed using the F1 key had a solid blue background.
- Minor changes have been made to text that is output to the console.
- Further improvements have been made to the console’s autocomplete feature.
- The player’s field of view can now be changed using the new
r_fov
CVAR. This CVAR can be a value between45
and135
, and is90
by default and when vanilla mode is enabled. - Using the
vanilla
CCMD in an alias will now work correctly. - Strings of commands, separated by semi-colons, can now be entered directly in the console.
- Most actions can now be entered directly in the console.
- The
bind
CCMD can now be used to bind a string of commands to a control. For example, to press the V key to enable vanilla mode without lowering the graphic detail, enterbind 'v' "vanilla; r_detail high"
in the console. - A custom message can now be displayed using the new
print
CCMD. - A new
if
CCMD has been implemented that allows a string of commands to be executed only if a CVAR equals a certain value. - The player’s view is now updated immediately when on a moving platform.
- Items dropped by monsters when they are killed are now spawned above rather than on the floor before being tossed upwards.
- Tossing items dropped by monsters when they are killed can now be toggled on or off using the new
tossdrop
CVAR. This CVAR ison
by default andoff
when vanilla mode is enabled. - The position of player messages can now be changed using the new
r_messagepos
CVAR. This CVAR is(3,2)
by default and(0,0)
when vanilla mode is enabled. - The
m_acceleration
andm_threshold
CVARs have been removed. - The
vid_windowposition
CVAR has been shortened to justvid_windowpos
. - If they can be found, the Final DOOM IWADs (
plutonia.wad
andtnt.wad
) will now automatically be loaded for certain PWADs that require them. - Brightmaps are now applied to more wall textures in Final DOOM: TNT - Evilution when the
r_brightmaps
CVAR ison
. - The player can now automatically use doors and switches if they are near enough by enabling the new
autouse
CVAR. This CVAR isoff
by default. - A crash will no longer occur when trying to switch between fullscreen and a window by pressing ALT + ENTER while on the title screen.
- Blood splats will no longer be spawned around corpse decorations if their sprites have been changed in a PWAD.
- Long lines are no longer truncated in files output by the
condump
CCMD. - A bug has been fixed whereby a corrupted player message would be displayed when trying to open a locked door in some instances.
- The vertical position of the player’s weapon is now reset immediately when the
mouselook
CVAR is turnedoff
. - Improvements have been made to the effect when the player is damaged and the
r_shake_damage
CVAR ison
. - A time limit for each map can now be set in minutes using the new
timer
CCMD, functioning like the command-line parameter of the same name. - Pain elementals killed using the
kill
CCMD are now counted correctly in the stats displayed by theplayerstats
CCMD. - The media keys on some keyboards now work correctly if pressed while DOOM Retro is running.
- The shadows cast by monsters when the
r_shadows
CVAR ison
no longer bleed into the bottom edge of the player’s view, or into a higher sector in the foreground. - The
m_doubleclick_use
CVAR is now turnedon
and thevid_showfps
CVARoff
when vanilla mode is enabled. - An obituary is now displayed in the console when the player is killed by an exploding barrel or a damaging sector, and the
con_obituaries
CVAR ison
.